如果包含约束条件,随机划分长度会变得非常复杂,例如划分的最小和最大大小,必须保持真正的随机性(不能作弊,如果划分不完美,只需添加最后一位) .
所以简单的方法是设置一个简单的约束。将长度分成n个随机长度,每个长度不小于x。
// length is the length to divide randomly
// count is the number of divisions
// min is the minimum division size
// array (optional) the array to add the data too. Will be created if not given
// returns array containing count items. Each item is a random value > min
// where the total sum of all the items is === length.
// If the array already has items then new items are added. Only the new
// items will satisfy the length constraint.
// NOTE There is no vetting YOU MUST SUPPLY good arguments or the function
// will return nonsense.
function randomDiv(length,count,min,array = []){
var rand, total = 0; // total to normalise random values
length -= count * min; // get the remaining length after removing length
// used by min length
var startAt = array.length; // If adding to array get the start index
// get a set of random values and sum them
while(array.length - startAt < count){
ran = Math.random();
total += ran;
array.push(ran);
}
// use the total sum of random values to
// normalise the array items to be the correct length
while(count --){
array[startAt + count] = min + array[startAt + count] / total * length;
}
return array;
}
使用
// get 20 box widths to fit canvas width no smaller than 10 pixels
var boxes = randomDiv(canvas.width, 20, 10);
// to reuse the array. Create a referance
var boxes = [];
// each time out call the function pass the referance and empty it or
// result is added
boxes.length = 0;
boxes = randomDiv(canvas.width, 20, 10, boxes);
创建一组具有不同品质的盒子
// 100 small lengths for half the canvas one or more pixels wide
var boxes = randomDiv(canvas.width / 2, 100, 1);
// get 10 more boxes for the remaining half larger than 30 pixels
boxes = randomDiv(canvas.width / 2, 10, 30, boxes);
// shuffle the array
var shuffled = [];
while(boxes.length > 0){
shuffled.push(boxes.splice( Math.floor(Math.random() * boxes.length) , 1)[0]);
}