【发布时间】:2015-03-30 06:05:33
【问题描述】:
我正在尝试向我的UIBezierPath 添加动画,但我想保留当前fillPath 正在创建的硬边,这是结果应该是什么样子的屏幕截图:
我确实设法使用此代码的略微修改版本使一个动画正常工作:
// create an object that represents how the curve
//应该显示在屏幕上
let progressLine = CAShapeLayer()
progressLine.path = ovalPath.CGPath
progressLine.strokeColor = UIColor.blueColor().CGColor
progressLine.fillColor = UIColor.clearColor().CGColor
progressLine.lineWidth = 10.0
progressLine.lineCap = kCALineCapRound
// add the curve to the screen
self.view.layer.addSublayer(progressLine)
// create a basic animation that animates the value 'strokeEnd'
// from 0.0 to 1.0 over 3.0 seconds
let animateStrokeEnd = CABasicAnimation(keyPath: "strokeEnd")
animateStrokeEnd.duration = 3.0
animateStrokeEnd.fromValue = 0.0
animateStrokeEnd.toValue = 1.0
// add the animation
progressLine.addAnimation(animateStrokeEnd, forKey: "animate stroke end animation")
以上代码来自:http://mathewsanders.com/animations-in-swift-part-two/
它确实有效,但它创建的笔画是圆角的。
我能找到的关于这个问题的唯一示例/教程和其他问题是使用 CAShapes。我目前没有使用 CAShapes 或图层。 (我不知道是否需要用这个来制作动画,但我想我会问)
这是我当前的代码(没有任何动画)。来画我的小圆图。
class CircleChart: UIView {
var percentFill: Float = 99.00 {
didSet {
// Double check that it's less or equal to 100 %
if percentFill <= maxPercent {
//the view needs to be refreshed
setNeedsDisplay()
}
}
}
var fillColor: UIColor = UIColor.formulaBlueColor()
var chartColor: UIColor = UIColor.formulaLightGrayColor()
override func drawRect(rect: CGRect) {
// Define the center.
let center = CGPoint(x:bounds.width/2, y: bounds.height/2)
// Define the radius
let radius: CGFloat = max(bounds.width, bounds.height)
// Define the width of the circle
let arcWidth: CGFloat = 10
// Define starting and ending angles (currently unused)
let startAngle: CGFloat = degreesToRadians(-90)
let endAngle: CGFloat = degreesToRadians(270)
// 5
var path = UIBezierPath(arcCenter: center,
radius: bounds.width/2 - arcWidth/2,
startAngle: startAngle,
endAngle: endAngle,
clockwise: true)
// 6
path.lineWidth = arcWidth
chartColor.setStroke()
path.stroke()
//Draw the fill-part
//calculate the arc for each per percent
let arcLengthPerPercent = degreesToRadians(360/100)
//then multiply out by the actual percent
let fillEndAngle = arcLengthPerPercent * CGFloat(percentFill) + startAngle
//2 - draw the outer arc
var fillPath = UIBezierPath(arcCenter: center,
radius: bounds.width/2 - arcWidth/2,
startAngle: startAngle,
endAngle: fillEndAngle,
clockwise: true)
//3 - draw the inner arc
fillPath.addArcWithCenter(center,
radius: bounds.width/2 - arcWidth/2,
startAngle: fillEndAngle,
endAngle: startAngle,
clockwise: false)
//4 - close the path
fillPath.closePath()
fillColor.setStroke()
fillPath.lineWidth = arcWidth
fillPath.stroke()
}
}
为 fillPath 设置动画的最佳方式是什么?还是我需要重做 CAShapes 和图层中的所有内容才能使其正常工作?
任何帮助将不胜感激。
【问题讨论】: