【发布时间】:2016-07-03 23:32:43
【问题描述】:
我正在创建一个随机的UIBezierPath,将路径设置为CAShapeLayer 的.path 属性,然后像这样为CAShapeLayer 的笔划设置动画:
// Get a path
let path = createBezierPath()
// Shape layer properties
let color = randomCGColor() // Color of path and shadow
let lineWidth = CGFloat(arc4random_uniform(50) + 11) // Width of line and shadow radius
shapeLayer.path = path.CGPath
shapeLayer.lineJoin = kCALineJoinRound
shapeLayer.lineCap = kCALineCapRound
shapeLayer.strokeColor = color
shapeLayer.lineWidth = lineWidth
shapeLayer.fillColor = UIColor.clearColor().CGColor
// Shape layer shadow properties
shapeLayer.shadowPath = path.CGPath
shapeLayer.shadowColor = color
shapeLayer.shadowOffset = CGSizeZero
shapeLayer.shadowRadius = lineWidth
shapeLayer.shadowOpacity = 1.0
// Add shape layer
self.layer.addSublayer(shapeLayer)
// Stroke path animation
let pathAnimation: CABasicAnimation = CABasicAnimation(keyPath: "strokeEnd")
pathAnimation.fromValue = 0.0
pathAnimation.toValue = 1.0
// Shadow path animation
let shadowPathAnimation: CABasicAnimation = CABasicAnimation(keyPath: "shadowPath")
shadowPathAnimation.fromValue = 0.0
shadowPathAnimation.toValue = path.CGPath
// Animation group
let animationGroup = CAAnimationGroup()
animationGroup.duration = 5.0
animationGroup.animations = [pathAnimation, shadowPathAnimation]
shapeLayer.addAnimation(animationGroup, forKey: "allMyAnimations")
问题是,一旦动画完成,阴影就会应用到整个形状。我希望阴影只应用于CAShapeLayer 的笔划。 如何防止动画完成后阴影应用到整个形状?
这是我所指问题的一个示例:
【问题讨论】:
标签: swift cashapelayer quartz-core caanimation