【问题标题】:Zoom in on a mousewheel point (using scale and translate)放大鼠标滚轮点(使用缩放和平移)
【发布时间】:2018-03-20 16:53:32
【问题描述】:

这个问题和这个问题类似:Zoom in on a point (using scale and translate) 甚至这个:Image zoom centered on mouse position 但我不想在画布上做,而是在普通图像(或者更确切地说是图像的容器 div)上做。 所以缩放应该像谷歌地图。 我实际上是在破解/增强 iDangerous Swiper 缩放 (http://idangero.us/swiper/),这是我的出发点,这就是我目前所得到的: https://jsfiddle.net/xta2ccdt/3/

仅使用鼠标滚轮进行缩放。第一次放大时会完美放大,但我不知道如何计算第一次放大后的每次缩放。

这是我的代码: JS:

$(document).ready(function(){
    $("#slideContainer").on("mousewheel DOMMouseScroll", function (e) {
    e.preventDefault();
    var delta = e.delta || e.originalEvent.wheelDelta;
    var zoomOut;
    if (delta === undefined) {
      //we are on firefox
      delta = e.originalEvent.detail;
      zoomOut = delta ? delta < 0 : e.originalEvent.deltaY > 0;
      zoomOut = !zoomOut;
    } else {
      zoomOut = delta ? delta < 0 : e.originalEvent.deltaY > 0;
    }
    var touchX = e.type === 'touchend' ? e.changedTouches[0].pageX : e.pageX;
    var touchY = e.type === 'touchend' ? e.changedTouches[0].pageY : e.pageY;
    var scale = 1, translateX, translateY;
    if(zoomOut){
        //we are zooming out
      //not interested in this yet
    }else{
        //we are zooming in
      scale = scale + 0.5;
      var dimensionMultiplier = scale - 0.5;//when image is scaled up offsetWidth/offsetHeight doesn't take this into account so we must multiply by scale to get the correct width/height
      var slideWidth = $("#slide")[0].offsetWidth * dimensionMultiplier;
      var slideHeight = $("#slide")[0].offsetHeight * dimensionMultiplier;

      var offsetX = $("#slide").offset().left;//distance from the left of the viewport to the slide
      var offsetY = $("#slide").offset().top;//distance from the top of the viewport to the slide
      var diffX = offsetX + slideWidth / 2 - touchX;//this is distance from the mouse to the center of the image
      var diffY = offsetY + slideHeight / 2 - touchY;//this is distance from the mouse to the center of the image

      //how much to translate by x and y so that poin on image is alway under the mouse
      //we must multiply by 0.5 because the difference between previous and current scale is always 0.5
      translateX = ((diffX) * (0.5));
      translateY = ((diffY) * (0.5));    
    }
    $("#slide").css("transform", 'translate3d(' + translateX + 'px, ' + translateY + 'px,0) scale(' + scale + ')').css('transition-duration', '300ms');
  });


});

HTML:

<div id="slideContainer">
  <div id="slide">
    <img src="http://content.worldcarfans.co/2008/6/medium/9080606.002.1M.jpg"></img>
  </div>
</div>

CSS:

#slideContainer{
  width:500px;
  height:500px;
  overflow:hidden;
}
#slide{
  width:100%;
  height:100%;
}
img{
  width:auto;
  height:auto;
  max-width:100%;
}

我还发现如果我从当前的值中减去以前的 translateX 和 translateY 值,我可以尽可能多地放大同一点并且它会完美缩放,但是如果我放大一个点然后改变鼠标定位并再次放大,它将不再按预期放大。示例:https://jsfiddle.net/xta2ccdt/4/

如果我更改鼠标位置,并计算新旧鼠标位置之间的 X 和 Y 差异并将其添加到差异计算中,它将第二次正确缩放。但是第三次​​看起来仍然会从总计算中减去该差异,这将导致平移再次将图像移开,之后如果我们将鼠标保持在同一位置,它将再次正确缩放。 所以我想我每次计算新的“差异”时只添加新旧鼠标位置之间的差异,这种工作,不再像我停止添加鼠标位置差异时那样跳跃,但它仍然没有放大相同的位置,每次新的缩放都会将图像移动(偏移)少量。我认为这是因为每次都有一个新的缩放值,但偏移量不是线性的,每次都更小接近零,我不知道如何偏移偏移量。 这是新示例:https://jsfiddle.net/xta2ccdt/5/ 示例中的新图像:旧图像不再可用:https://jsfiddle.net/xta2ccdt/14/

【问题讨论】:

  • 不相关但 没有结束标记。它应该自动关闭 via.placeholder.com/350x150" /> 我还必须使用诸如占位符 b/c 之类的东西,另一个图像被阻止了。由于某种原因,我无法缩小。
  • 我发现这个插件似乎可以满足您的要求:jqueryscript.net/demo/…
  • 顺便说一句。我最终放弃了这个并改用 panzoom:github.com/timmywil/jquery.panzoom

标签: javascript html image zooming


【解决方案1】:

您已经接近它了,但是最好分别存储 x、y 和缩放并根据这些值计算变换。它使事情变得更容易 + 节省资源(无需一遍又一遍地查找 dom 属性),

我已将代码放入一个不错的模块中:

function ScrollZoom(container,max_scale,factor){
    var target = container.children().first()
    var size = {w:target.width(),h:target.height()}
    var pos = {x:0,y:0}
    var zoom_target = {x:0,y:0}
    var zoom_point = {x:0,y:0}
    var scale = 1
    target.css('transform-origin','0 0')
    target.on("mousewheel DOMMouseScroll",scrolled)

    function scrolled(e){
        var offset = container.offset()
        zoom_point.x = e.pageX - offset.left
        zoom_point.y = e.pageY - offset.top

        e.preventDefault();
        var delta = e.delta || e.originalEvent.wheelDelta;
        if (delta === undefined) {
          //we are on firefox
          delta = e.originalEvent.detail;
        }
        delta = Math.max(-1,Math.min(1,delta)) // cap the delta to [-1,1] for cross browser consistency

        // determine the point on where the slide is zoomed in
        zoom_target.x = (zoom_point.x - pos.x)/scale
        zoom_target.y = (zoom_point.y - pos.y)/scale

        // apply zoom
        scale += delta*factor * scale
        scale = Math.max(1,Math.min(max_scale,scale))

        // calculate x and y based on zoom
        pos.x = -zoom_target.x * scale + zoom_point.x
        pos.y = -zoom_target.y * scale + zoom_point.y


        // Make sure the slide stays in its container area when zooming out
        if(pos.x>0)
            pos.x = 0
        if(pos.x+size.w*scale<size.w)
            pos.x = -size.w*(scale-1)
        if(pos.y>0)
            pos.y = 0
         if(pos.y+size.h*scale<size.h)
            pos.y = -size.h*(scale-1)

        update()
    }

    function update(){
        target.css('transform','translate('+(pos.x)+'px,'+(pos.y)+'px) scale('+scale+','+scale+')')
    }
}

通过调用来使用它

new ScrollZoom($('#container'),4,0.5)

参数为:

  1. container:要缩放的元素的包装器。该脚本将 寻找容器的第一个孩子并应用变换 给它。
  2. max_scale:最大比例(4 = 400% 缩放)
  3. 因素:缩放速度(1 = 每鼠标滚轮刻度 +100% 缩放)

JSFiddle here

【讨论】:

  • 这似乎有效。为什么将变换原点设置为 0,0。我想将其保留为 50%.50%,因为它是默认值
  • 该逻辑基于位于 x:0, y:0 的变换原点。但你当然可以修改它。
  • 我无法修改它以用于中心的变换原点,应该修改什么?
  • @Jsilvermist 您需要将宽度的一半添加到 x 和 y 坐标。喜欢pos.x += size.w*scale/2
  • @Jsilvermist 肯定的,布雷。 jsfiddle.net/f9kctwby 。公平地说,它实际上是size.w*(scale-1)/2,我的错。
【解决方案2】:

我认为这会让你更接近你想要实现的目标。

关键变化

  1. 我在回调之外拉出了刻度;我不认为你想在每个车轮事件上重置你的规模。
  2. 不要手动计算翻译,而是尝试将transform-origin 设置为鼠标居中(除非您希望将其保持居中,这是默认设置)

var scale = 1;

$(document).ready(function(){
    $("#slideContainer").on("mousewheel DOMMouseScroll", function (e) {
    e.preventDefault();
    var delta = e.delta || e.originalEvent.wheelDelta;
    var zoomOut;
    if (delta === undefined) {
      //we are on firefox
      delta = e.originalEvent.detail;
      zoomOut = delta ? delta < 0 : e.originalEvent.deltaY > 0;
      zoomOut = !zoomOut;
    } else {
      zoomOut = delta ? delta < 0 : e.originalEvent.deltaY > 0;
    }
    var touchX = e.type === 'touchend' ? e.changedTouches[0].pageX : e.pageX;
    var touchY = e.type === 'touchend' ? e.changedTouches[0].pageY : e.pageY;
    var translateX, translateY;
    if(zoomOut){
      // we are zooming out
      scale = scale - 0.01;
      
      var offsetWidth = $("#slide")[0].offsetWidth;
      var offsetHeight = $("#slide")[0].offsetHeight;

      $("#slide")
        .css("transform-origin", touchX + 'px ' + touchY + 'px')
        .css("transform", 'scale(' + scale + ')');
      
    }else{
      // we are zooming in
      scale = scale + 0.01;
      
      var offsetWidth = $("#slide")[0].offsetWidth;
      var offsetHeight = $("#slide")[0].offsetHeight;

      $("#slide")
        .css("transform-origin", touchX + 'px ' + touchY + 'px')
        .css("transform", 'scale(' + scale + ')');
    }
    
  });


});
#slideContainer{
  width:200px;
  height:200px;
  overflow:hidden;
}
#slide{
  width:100%;
  height:100%;
}
img{
  width:auto;
  height:auto;
  max-width:100%;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="slideContainer">
  <div id="slide">
    <img src="https://via.placeholder.com/200x200"></img>
  </div>
</div>

【讨论】:

  • 我遇到的问题仍然存在。如果你放大例如在左上角某处,然后放大右下角,图像会跳跃。
【解决方案3】:

使用translate3dperspective 来处理3d 转换,而不是使用scale 怎么样?此外,将缩放与平移分离使其更简单。

$(document).ready(function() {

  var translateX = 0,
    translateY = 0,
    translateZ = 0,
    stepZ = 10,
    initial_obj_X = 0,
    initial_obj_Y = 0,
    initial_mouse_X = 0,
    initial_mouse_Y = 0;

  function apply_coords() {
    $("#slide").css("transform", 'perspective(100px) translate3d(' + translateX + 'px, ' + translateY + 'px, ' + translateZ + 'px)');
  }


  $("#slideContainer").on("mousewheel DOMMouseScroll", function(e) {

    e.preventDefault();
    var delta = e.delta || e.originalEvent.wheelDelta;
    var zoomOut;
    if (delta === undefined) {
      delta = e.originalEvent.detail;
      zoomOut = delta ? delta < 0 : e.originalEvent.deltaY > 0;
      zoomOut = !zoomOut;
    } else {
      zoomOut = delta ? delta < 0 : e.originalEvent.deltaY > 0;
    }
    if (zoomOut) {
      translateZ = translateZ - stepZ;
    } else {
      translateZ = translateZ + stepZ;
    }
    apply_coords();

  });


  var is_dragging = false;
  $("#slideContainer")
    .mousedown(function(e) {
      is_dragging = true;
    })
    .mousemove(function(e) {
      if (is_dragging) {
        e.preventDefault();
        var currentX = e.type === 'touchend' ? e.changedTouches[0].pageX : e.pageX;
        var currentY = e.type === 'touchend' ? e.changedTouches[0].pageY : e.pageY;
        translateX = initial_obj_X + (currentX - initial_mouse_X);
        translateY = initial_obj_Y + (currentY - initial_mouse_Y);
        apply_coords();
      } else {
        initial_mouse_X = e.type === 'touchend' ? e.changedTouches[0].pageX : e.pageX;
        initial_mouse_Y = e.type === 'touchend' ? e.changedTouches[0].pageY : e.pageY;
        initial_obj_X = translateX;
        initial_obj_Y = translateY;
      }
    })
    .mouseup(function() {
      is_dragging = false;
    });


});
#slideContainer {
  width: 200px;
  height: 200px;
  overflow: hidden;
  position: relative;
}

#slide {
  width: 100%;
  height: 100%;
  background: red;
}

img {
  width: auto;
  height: auto;
  max-width: 100%;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="slideContainer">
  <div id="slide">
  </div>
</div>

【讨论】:

  • 我被比例卡住了,因为我试图增强 iDangerous 滑动缩放并且他们使用比例
【解决方案4】:

感谢大家的回答,对我帮助很大。 我已经修改它以允许平移。

$(document).ready(function (){
    var scroll_zoom = new ScrollZoom($('#container'),5,0.5)
})

//The parameters are:
//
//container: The wrapper of the element to be zoomed. The script will look for the first child of the container and apply the transforms to it.
//max_scale: The maximum scale (4 = 400% zoom)
//factor: The zoom-speed (1 = +100% zoom per mouse wheel tick)

function ScrollZoom(container,max_scale,factor){
    var target = container.children().first()
    var size = {w:target.width(),h:target.height()}
    var pos = {x:0,y:0}
    var scale = 1
    var zoom_target = {x:0,y:0}
    var zoom_point = {x:0,y:0}
    var curr_tranform = target.css('transition')
    var last_mouse_position = { x:0, y:0 }
    var drag_started = 0

    target.css('transform-origin','0 0')
    target.on("mousewheel DOMMouseScroll",scrolled)
    target.on('mousemove', moved)
    target.on('mousedown', function() {
        drag_started = 1;
        target.css({'cursor':'move', 'transition': 'transform 0s'});
        /* Save mouse position */
        last_mouse_position = { x: event.pageX, y: event.pageY};
    });

    target.on('mouseup mouseout', function() {
        drag_started = 0;
        target.css({'cursor':'default', 'transition': curr_tranform});
    });

    function scrolled(e){
        var offset = container.offset()
        zoom_point.x = e.pageX - offset.left
        zoom_point.y = e.pageY - offset.top

        e.preventDefault();
        var delta = e.delta || e.originalEvent.wheelDelta;
        if (delta === undefined) {
          //we are on firefox
          delta = e.originalEvent.detail;
        }
        delta = Math.max(-1,Math.min(1,delta)) // cap the delta to [-1,1] for cross browser consistency

        // determine the point on where the slide is zoomed in
        zoom_target.x = (zoom_point.x - pos.x)/scale
        zoom_target.y = (zoom_point.y - pos.y)/scale

        // apply zoom
        scale += delta * factor * scale
        scale = Math.max(1,Math.min(max_scale,scale))

        // calculate x and y based on zoom
        pos.x = -zoom_target.x * scale + zoom_point.x
        pos.y = -zoom_target.y * scale + zoom_point.y

        update()
    }

    function moved(event){
        if(drag_started == 1) {
            var current_mouse_position = { x: event.pageX, y: event.pageY};
            var change_x = current_mouse_position.x - last_mouse_position.x;
            var change_y = current_mouse_position.y - last_mouse_position.y;

            /* Save mouse position */
            last_mouse_position = current_mouse_position;
            //Add the position change
            pos.x += change_x;
            pos.y += change_y;

        update()
        }
    }

    function update(){
        // Make sure the slide stays in its container area when zooming out
        if(pos.x>0)
            pos.x = 0
        if(pos.x+size.w*scale<size.w)
            pos.x = -size.w*(scale-1)
        if(pos.y>0)
            pos.y = 0
        if(pos.y+size.h*scale<size.h)
            pos.y = -size.h*(scale-1)

        target.css('transform','translate('+(pos.x)+'px,'+(pos.y)+'px) scale('+scale+','+scale+')')
    }
}
#container{
  width:500px;
  height:500px;
  overflow:hidden;
}
#slide{
  width:100%;
  height:100%;
  transition: transform .3s;
}
img{
  width:auto;
  height:auto;
  max-width:100%;
  pointer-events: none;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div id="container">
  <div id="slide">
    <img src="https://iso.500px.com/wp-content/uploads/2014/07/big-one.jpg">
  </div>
</div>

如果您愿意,可以在这里测试: https://jsfiddle.net/Pimigo/sy9c8z5q/8/

【讨论】:

    【解决方案5】:

    我用来放大鼠标位置的代码如下。它不使用transform/translate3d,而是重新调整图像在div中的位置,并调整其heightwidth

    var zoom = 1;
    var img, div;
    window.onload = function() {
      window.addEventListener('DOMMouseScroll', wheel, false)
      img = document.getElementById("img");
      div = document.getElementById("div");
    }
    
    function wheel(event) {
      event.preventDefault();
      var delta = 0;
      if (!event) /* For IE. */
        event = window.event;
      if (event.wheelDelta) { /* IE/Opera. */
        delta = event.wheelDelta / 120;
      } else if (event.detail) { /** Mozilla case. */
        /** In Mozilla, sign of delta is different than in IE.
         * Also, delta is multiple of 3.
         */
        delta = -event.detail / 3;
      }
      /** If delta is nonzero, handle it.
       * Positive Delta = wheel scrolled up,
       * Negative Delte = wheel scrolled down.
       */
      if (delta) {
        // will pass 1 to zoom in and -1 to zoom out	    
        delta = delta / Math.abs(delta)
        zoomImage(delta == 1, event);
      }
    }
    
    function zoomImage(zoomIn, e) {
      var oldZoom = zoom;
      var direction = 1 * (zoomIn ? 1 : -1);
      zoom += direction * .2;
      // range = 50% => 600%
      zoom = round(Math.min(6, Math.max(.5, zoom)), 1);
      
      if (zoom == 1) {
        // For a zoom = 1, we reset
        resetZoom(div, img);
        return;
      }
    
      // make the position of the mouse the center, 
      // or as close as can with keeping maximum image viewable
      // e == div[this.slide]
      // gets the top and left of the div
      var divOffset = getOffset(div);
      var imgStyles = getComputedStyle(img);
      var divStyles = getComputedStyle(div);
      var imgOffset = {
        x: parseInt(imgStyles.left),
        y: parseInt(imgStyles.top)
      };
    
      // where clicked relative in div
      var yTravel = e.pageY - divOffset.y;
      var xTravel = e.pageX - divOffset.x;
    
      // where clicked
      var xOldImg = -imgOffset.x + xTravel;
      var yOldImg = -imgOffset.y + yTravel;
    
      // the clicked position relative to the image 0,0
      // clicked position will remain at the cursor position while image zoom changes
    
      // calc the same position at the new zoom level
      var ratio = zoom / oldZoom;
      var xNewImg = xOldImg * ratio;
      var yNewImg = yOldImg * ratio;
    
      // calc new top / left
      var xStart = -(xNewImg - xTravel);
      var yStart = -(yNewImg - yTravel);
    
      img.style.height = parseInt(divStyles.height) * (zoom) + "px";
      img.style.width = parseInt(divStyles.width) * (zoom) + "px";
    
      img.style.top = yStart + "px";
      img.style.left = xStart + "px";
      img.style.cursor = "grab";
    }
    
    function resetZoom(div, img) {
      img.style.top = "0px";
      img.style.left = "0px";
      img.style.height = div.style.height;
      img.style.width = div.style.width;
      img.style.cursor = "default";
      zoom = 1;
    }
    
    function getOffset(element) {
      var rect = element.getBoundingClientRect();
      var posX = rect.left + window.pageXOffset; // alias for window.scrollX; 
      var posY = rect.top + window.pageYOffset; // alias for window.scrollY;	
    
      return {
        x: posX,
        y: posY,
        left: posX,
        top: posY,
        width: rect.width,
        height: rect.height
      };
    }
    
    function round(number, precision) {
      precision = precision ? +precision : 0;
    
      var sNumber = number + '',
        periodIndex = sNumber.indexOf('.'),
        factor = Math.pow(10, precision);
    
      if (periodIndex === -1 || precision < 0) {
        return Math.round(number * factor) / factor;
      }
    
      number = +number;
    
      // sNumber[periodIndex + precision + 1] is the last digit
      if (sNumber[periodIndex + precision + 1] >= 5) {
        // Correcting float error
        // factor * 10 to use one decimal place beyond the precision
        number += (number < 0 ? -1 : 1) / (factor * 10);
      }
    
      return +number.toFixed(precision);
    }
    #div {
      width: 350px;
      height: 262px;
      border: 1px solid black;
      overflow: hidden;
    }
    
    #img {
      width: 350px;
      height: 262px;
      position: relative;
    }
    <div id='div'>
      <img id='img' src="https://www.design.mseifert.com/git-slideshow/img-demo/images01.jpg">
    </div>

    【讨论】:

    • 我坚持使用翻译,因为我试图增强 iDangerous 滑动缩放,他们使用翻译。
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