【问题标题】:Custom change color of cell bottom border自定义更改单元格底部边框的颜色
【发布时间】:2019-08-03 10:53:42
【问题描述】:

我需要在 UICollectionView 中更改底部单元格的颜色,在这个 question 中,我只是这样做 this

我需要为底部单元格设置颜色,例如this

let border = CALayer()
let width = CGFloat(2.0)
border.borderColor = UIColor(red: 184/255, green: 215/255, blue: 215/255, alpha: 1).cgColor
border.frame = CGRect(x: 0, y: cell.frame.size.height - width, width: cell.frame.size.width, height: cell.frame.size.height)
border.borderWidth = width
cell.layer.addSublayer(border)
cell.layer.masksToBounds = true

【问题讨论】:

    标签: ios swift xcode uicollectionview uicolor


    【解决方案1】:

    我不会尝试将其添加为边框,而是添加两个图层,因为这样更容易。类似的东西:

     override func layoutSubviews() {
        super.layoutSubviews()
    
        backgroundShape = CAShapeLayer.init()
        backPath = UIBezierPath.init(rect: self.bounds)// Use your path
        backgroundShape.path = backPath.cgPath
        backgroundShape.fillColor = UIColor.blue.cgColor//border color in your case
        self.layer.addSublayer(backgroundShape)
    
        foregroundShape = CAShapeLayer()
        forgroundPath = UIBezierPath.init(rect: CGRect.init(x: 0, y: -20, width: self.bounds.width, height: self.bounds.height))// Use your path with  a little negative y
        foregroundShape.path = forgroundPath.cgPath
        foregroundShape.fillColor = UIColor.yellow.cgColor//white in your case
        self.layer.addSublayer(foregroundShape)  
    }
    

    详细回答:

    class BorderedCell: UICollectionViewCell{
    
    var backgroundShape: CAShapeLayer!
    var backPath: UIBezierPath!
    var foregroundShape: CAShapeLayer!
    var forgroundPath: UIBezierPath!
    
    
    
    
    override func layoutSubviews() {
        super.layoutSubviews()
    
        backgroundShape = CAShapeLayer.init()
        backPath = drawCurvedShape(with: 0)
        backgroundShape.path = backPath.cgPath
        backgroundShape.fillColor = UIColor(red:0.76, green:0.86, blue:0.86, alpha:1.0).cgColor
        self.layer.addSublayer(backgroundShape)
    
        foregroundShape = CAShapeLayer()
        forgroundPath = drawCurvedShape(with: -8)
        foregroundShape.path = forgroundPath.cgPath
        foregroundShape.fillColor = UIColor.white.cgColor
        self.layer.addSublayer(foregroundShape)
    }
    
    
    func drawCurvedShape(with startingY: CGFloat) -> UIBezierPath{
        let path = UIBezierPath.init()
        path.move(to: CGPoint.init(x: 0, y: startingY))
        path.addLine(to: CGPoint.init(x: self.bounds.width, y: startingY))
        path.addLine(to: CGPoint.init(x: self.bounds.width, y: self.bounds.height + startingY - 30))
        path.addQuadCurve(to: CGPoint.init(x: self.bounds.width - 30, y: self.bounds.height + startingY), controlPoint: CGPoint.init(x: self.bounds.width, y: self.bounds.height + startingY))
        path.addLine(to: CGPoint.init(x: 0, y: self.bounds.height + startingY))
        path.addLine(to: CGPoint.init(x: 0, y: startingY))
        path.close()
    
        return path
    }
    }
    

    输出:

    我没有将 drawShape 完全制作成您需要的形状,只是为了达到目的。

    【讨论】:

    • 已编辑。只需将绘制形状方法更改为返回所需形状的方法。也就是向其他顶点添加曲线。
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