【发布时间】:2014-01-18 05:58:20
【问题描述】:
我正在制作一个游戏,它的背景图像太大,iphone 无法渲染。所以我不得不把它切成两半。因为我的背景是水平滚动的(就像在JetPack Joyride 中一样),所以我想把它做成两半,让它看起来像一张图片。所以我试图做的是,将图像的前半部分放在屏幕的最左侧,然后我尝试将第二个放在第一个的边缘。这是我到目前为止所尝试的。
在init:
numStripes = 1;
for (NSUInteger i = 0; i < numStripes; i++)
{
CCSprite *sprite = [CCSprite spriteWithFile:@"bg0.png"];
CCSprite *sprite2 = [CCSprite spriteWithFile:@"bg1.png"];
sprite.anchorPoint = CGPointMake(0, 0.5f);
sprite.position = CGPointMake(0, screenSize.height / 2);
sprite2.anchorPoint = CGPointMake(0, 0.5f);
sprite2.position = CGPointMake(sprite.position.x + sprite.contentSize.width, screenSize.height / 2);
[backgroundNode addChild:sprite z:i tag:i];
[backgroundNode addChild:sprite2 z:i tag:i];
}
// endless scrolling
for (NSUInteger i = 0; i < numStripes; i++)
{
CCSprite *sprite = [CCSprite spriteWithFile:@"bg0.png"];
CCSprite *sprite2 = [CCSprite spriteWithFile:@"bg1.png"];
sprite.anchorPoint = CGPointMake(0, 0.5f);
sprite2.anchorPoint = CGPointMake(0, 0.5f);
sprite.position = CGPointMake(sprite.contentSize.width + sprite2.contentSize.width - 1, screenSize.height / 2);
sprite2.position = CGPointMake(sprite.contentSize.width * 2.0f + sprite2.contentSize.width - 1.0f, screenSize.height / 2);
[backgroundNode addChild:sprite z:i tag:i + 2];
[backgroundNode addChild:sprite2 z:i tag:i + 2];
}
speedFactors = [[CCArray alloc] initWithCapacity:numStripes];
[speedFactors addObject:[NSNumber numberWithFloat:1.0f]];
NSAssert([speedFactors count] == numStripes, @"speedFactors count does not match numStripes!");
这可能是问题所在:
-(void) dealloc
{
#ifndef KK_ARC_ENABLED
[speedFactors release];
[super dealloc];
#endif // KK_ARC_ENABLED
}
-(void) update:(ccTime)delta
{
if (([[GameMechanics sharedGameMechanics] gameState] == GameStateRunning) || [[GameMechanics sharedGameMechanics] gameState] == GameStateMenu)
{
[self updateRunning:delta];
}
}
- (void) updateRunning:(ccTime)delta
{
// read current scroll Speed
scrollSpeed = [[GameMechanics sharedGameMechanics] backGroundScrollSpeedX];
CCSprite* sprite;
// we use a c-array since it is faster on iteration
CCARRAY_FOREACH([backgroundNode children], sprite)
{
// retrieve the scrollspeed factor for the current sprite
NSNumber* factor = [speedFactors objectAtIndex:sprite.zOrder];
// move the background layer
CGPoint pos = sprite.position;
pos.x -= scrollSpeed * [factor floatValue] * delta;
// when a layer is off screen on the left side, move it to the right end of the screen
if (pos.x < -sprite.contentSize.width)
{
pos.x += (sprite.contentSize.width * 4) - 1;
}
sprite.position = pos;
}
}
这似乎不起作用,我得到了奇怪的结果......感谢任何帮助。谢谢!
【问题讨论】:
标签: ios iphone objective-c cocos2d-iphone