【发布时间】:2014-01-28 11:37:41
【问题描述】:
WithEZAudio 我想尽可能创建单光音频缓冲区列表。在过去,我每个 audioBuffer 达到 46 个字节,但 bufferDuration 相对较小。首先,如果我使用下面的 AudioStreamBasicDescription 进行输入和输出
AudioStreamBasicDescription audioFormat;
audioFormat.mBitsPerChannel = 8 * sizeof(AudioUnitSampleType);
audioFormat.mBytesPerFrame = sizeof(AudioUnitSampleType);
audioFormat.mBytesPerPacket = sizeof(AudioUnitSampleType);
audioFormat.mChannelsPerFrame = 2;
audioFormat.mFormatFlags = kAudioFormatFlagsCanonical | kAudioFormatFlagIsNonInterleaved;
audioFormat.mFormatID = kAudioFormatLinearPCM;
audioFormat.mFramesPerPacket = 1;
audioFormat.mSampleRate = 44100;
并使用 TPCircularBuffer 作为传输器,然后我在 bufferList 中得到两个缓冲区,mDataByteSize 4096 肯定太多了。所以我尝试使用我以前的 ASBD
audioFormat.mSampleRate = 8000.00;
audioFormat.mFormatID = kAudioFormatLinearPCM;
audioFormat.mFormatFlags = kAudioFormatFlagsCanonical | kAudioFormatFlagIsNonInterleaved;
audioFormat.mFramesPerPacket = 1;
audioFormat.mChannelsPerFrame = 1;
audioFormat.mBitsPerChannel = 8;
audioFormat.mBytesPerPacket = 1;
audioFormat.mBytesPerFrame = 1;
现在 mDataByteSize 是 128,我只有一个缓冲区,但 TPCircularBuffer 无法正确处理。我认为这是因为我只想使用一个频道。所以 atm 我拒绝了 TBCB 并尝试将字节编码和解码为 NSData 或者只是为了测试直接通过 AudioBufferList 但即使对于第一个 AudioStreamBasicDescription 声音也太失真了。
我当前的代码
-(void)initMicrophone{
AudioStreamBasicDescription audioFormat;
//*
audioFormat.mBitsPerChannel = 8 * sizeof(AudioUnitSampleType);
audioFormat.mBytesPerFrame = sizeof(AudioUnitSampleType);
audioFormat.mBytesPerPacket = sizeof(AudioUnitSampleType);
audioFormat.mChannelsPerFrame = 2;
audioFormat.mFormatFlags = kAudioFormatFlagsCanonical | kAudioFormatFlagIsNonInterleaved;
audioFormat.mFormatID = kAudioFormatLinearPCM;
audioFormat.mFramesPerPacket = 1;
audioFormat.mSampleRate = 44100;
/*/
audioFormat.mSampleRate = 8000.00;
audioFormat.mFormatID = kAudioFormatLinearPCM;
audioFormat.mFormatFlags = kAudioFormatFlagsCanonical | kAudioFormatFlagIsNonInterleaved;
audioFormat.mFramesPerPacket = 1;
audioFormat.mChannelsPerFrame = 1;
audioFormat.mBitsPerChannel = 8;
audioFormat.mBytesPerPacket = 1;
audioFormat.mBytesPerFrame = 1;
//*/
_microphone = [EZMicrophone microphoneWithDelegate:self withAudioStreamBasicDescription:audioFormat];
_output = [EZOutput outputWithDataSource:self withAudioStreamBasicDescription:audioFormat];
[EZAudio circularBuffer:&_cBuffer withSize:128];
}
-(void)startSending{
[_microphone startFetchingAudio];
[_output startPlayback];
}
-(void)stopSending{
[_microphone stopFetchingAudio];
[_output stopPlayback];
}
-(void)microphone:(EZMicrophone *)microphone
hasAudioReceived:(float **)buffer
withBufferSize:(UInt32)bufferSize
withNumberOfChannels:(UInt32)numberOfChannels{
dispatch_async(dispatch_get_main_queue(), ^{
});
}
-(void)microphone:(EZMicrophone *)microphone
hasBufferList:(AudioBufferList *)bufferList
withBufferSize:(UInt32)bufferSize
withNumberOfChannels:(UInt32)numberOfChannels{
//*
abufferlist = bufferList;
/*/
audioBufferData = [NSData dataWithBytes:bufferList->mBuffers[0].mData length:bufferList->mBuffers[0].mDataByteSize];
//*/
dispatch_async(dispatch_get_main_queue(), ^{
});
}
-(AudioBufferList*)output:(EZOutput *)output needsBufferListWithFrames:(UInt32)frames withBufferSize:(UInt32 *)bufferSize{
//*
return abufferlist;
/*/
// int bSize = 128;
// AudioBuffer audioBuffer;
// audioBuffer.mNumberChannels = 1;
// audioBuffer.mDataByteSize = bSize;
// audioBuffer.mData = malloc(bSize);
//// [audioBufferData getBytes:audioBuffer.mData length:bSize];
// memcpy(audioBuffer.mData, [audioBufferData bytes], bSize);
//
//
// AudioBufferList *bufferList = [EZAudio audioBufferList];
// bufferList->mNumberBuffers = 1;
// bufferList->mBuffers[0] = audioBuffer;
//
// return bufferList;
//*/
}
我知道 output:needsBufferListWithFrames:withBufferSize: 中 bSize 的值可能已更改。
我的主要目标是尽可能多地创建单声道声音,将其编码为 nsdata 并将其解码为输出。你能告诉我我做错了什么吗?
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标签: ios audiotoolbox