【发布时间】:2016-10-06 03:01:23
【问题描述】:
我正在尝试使用 AudioUnit Render 进行离线渲染,但我看不出哪个参数有误。也许是缓冲的大小。
我正在使用 swift 和核心音频来解决这个问题,这是我从 GenericOutput 音频单元中提取的一些代码。
谢谢
func pullGenericOutput(_ player: UnsafeMutablePointer<AUGraphPlayer>){
//var player = AUGraphPlayer()
do {
var flags = AudioUnitRenderActionFlags()
var inTimeStamp = AudioTimeStamp()
inTimeStamp.mFlags = .sampleTimeValid
var busNumber:UInt32 = 0
var numberFrames:UInt32 = 512
inTimeStamp.mSampleTime = 0
var channelCount = 2
print("Final numberFrames :\(numberFrames)")
var totFrms = MaxSampleTime
while totFrms > 0 {
if totFrms < numberFrames {
numberFrames = totFrms
print("Final numberFrames :\(numberFrames)")
print("stuck")
}
else {
totFrms -= numberFrames
}
var bufferList = AudioBufferList()
bufferList.mNumberBuffers = UInt32(channelCount)
for j in 0..<channelCount {
var buffer = AudioBuffer()
buffer.mNumberChannels = 1
buffer.mDataByteSize = numberFrames * UInt32(MemoryLayout.size(ofValue: UInt32.self))
buffer.mData = calloc(Int(numberFrames), MemoryLayout.size(ofValue: UInt32.self))
bufferList.mBuffers = buffer
}//for loop end
//var actionFlags = AudioUnitRenderActionFlags(rawValue: UInt32(flags))
// print(actionFlags)
Utility.check(AudioUnitRender(player.pointee.mGIO!, &flags, &inTimeStamp, busNumber, numberFrames, &bufferList), operation: "AudioUnitRender mGIO")
inTimeStamp.mSampleTime += inTimeStamp.mSampleTime
Utility.check(ExtAudioFileWrite( player.pointee.extAudioFile!, numberFrames, &bufferList), operation: ("extaudiofilewrite fail"))
}//while loop end
self.filesSavingCompleted(player)
}
}
【问题讨论】:
-
音频 -50 错误通常涉及设置不受支持的音频格式。您的格式规范是什么(位、字节、通道、采样率等)?
-
我正在使用这个 imgur.com/a/E9N72 我使用 getproperty 来填充其余部分
标签: ios swift audio core-audio