【发布时间】:2015-06-21 13:45:14
【问题描述】:
我正在编写游戏并尝试使用 NAudio 播放音乐和音效,但是当游戏使用大量 CPU 时,音乐会卡住。我尝试在单独的线程中运行音乐,但这似乎没有帮助。如何防止音乐冻结?
这是我的音乐播放代码:
// (code to select a track goes here)
// prepare the new track
var tl = trackname.ToLower();
var path = Path.Combine("Music", trackname);
IWaveProvider p;
if (tl.EndsWith("ogg"))
p = new VorbisWaveReader(path);
else if (tl.EndsWith("mp3"))
p = new Mp3FileReader(path);
else if (tl.EndsWith("wav"))
p = new WaveFileReader(path);
else
throw new Exception("Unknown audio format for file " + path);
waveout.Stop();
if (CurrentMode == MusicMode.None)
return; // no music!
// fade between the two tracks
prevTrack = curTrack;
if (prevTrack != null)
prevTrack.BeginFadeOut(FadeDuration);
curTrack = new FadeInOutSampleProvider(p.ToSampleProvider(), true);
curTrack.BeginFadeIn(FadeDuration);
// start playing
// TODO - start fade of new track even before old track is done?
if (prevTrack != null)
waveout.Init(new MixingSampleProvider(new ISampleProvider[] { curTrack, prevTrack }));
else
waveout.Init(curTrack);
waveout.Play();
waveout.PlaybackStopped += waveout_PlaybackStopped;
【问题讨论】:
-
prevTrack 和 curTrack 是 FadeInOutSampleProvider 的实例。