【问题标题】:Sound volume in headphones is lowered to 30% level during capture from mic在从麦克风捕获期间,耳机中的音量降低到 30%
【发布时间】:2014-12-15 07:53:28
【问题描述】:

我正在编写一个应用程序来使用 Microsoft Media Foundation 从麦克风中捕捉声音。 这是代码

#include <stdio.h>
#include <assert.h>
#include <mfapi.h>
#include <mfidl.h>
#include <Mfreadwrite.h>
#include <Mferror.h>

template <class T> void SafeRelease(T **ppT)
{
    if (*ppT)
    {
        (*ppT)->Release();
        *ppT = NULL;
    }
}

HRESULT ProcessSamples(IMFSourceReader *pReader, IMFSinkWriter *writer)
{
HRESULT hr = S_OK;
IMFSample *pSample = NULL;
size_t  cSamples = 0;

bool quit = false;
while (!quit)
{
    DWORD streamIndex, flags;
    LONGLONG llTimeStamp;

    hr = pReader->ReadSample(
        MF_SOURCE_READER_ANY_STREAM,    // Stream index.
        0,                              // Flags.
        &streamIndex,                   // Receives the actual stream index. 
        &flags,                         // Receives status flags.
        &llTimeStamp,                   // Receives the time stamp.
        &pSample                        // Receives the sample or NULL.
        );

    if (FAILED(hr))
    {
        break;
    }

    wprintf(L"Stream %d (%I64d)\n", streamIndex, llTimeStamp);
    if (flags & MF_SOURCE_READERF_ENDOFSTREAM)
    {
        wprintf(L"\tEnd of stream\n");
        quit = true;
    }
    if (flags & MF_SOURCE_READERF_NEWSTREAM)
    {
        wprintf(L"\tNew stream\n");
    }
    if (flags & MF_SOURCE_READERF_NATIVEMEDIATYPECHANGED)
    {
        wprintf(L"\tNative type changed\n");
    }
    if (flags & MF_SOURCE_READERF_CURRENTMEDIATYPECHANGED)
    {
        wprintf(L"\tCurrent type changed\n");
    }
    if (flags & MF_SOURCE_READERF_STREAMTICK)
    {
        wprintf(L"\tStream tick\n");
    }

    if (pSample)
    {
        writer->WriteSample(streamIndex, pSample);
        ++cSamples;
        if (cSamples > 300)quit = true;
    }

    SafeRelease(&pSample);
}

if (FAILED(hr))
{
    wprintf(L"ProcessSamples FAILED, hr = 0x%x\n", hr);
}
else
{
    wprintf(L"Processed %d samples\n", cSamples);
}
SafeRelease(&pSample);
return hr;
}


 int _tmain(int argc, _TCHAR* argv[])
 {

IMFMediaSource *source = 0;
IMFMediaSession*        m_pSession;
IMFAttributes   *pAttributes = NULL;

 HRESULT hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE);

if (SUCCEEDED(hr))
{
    hr = MFStartup(MF_VERSION);
}


 hr = MFCreateAttributes(&pAttributes, 2);

if (SUCCEEDED(hr))
{
    hr = pAttributes->SetGUID(
        MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE,
        MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_AUDCAP_GUID
        );
}

if (SUCCEEDED(hr))
{
    hr = MFCreateDeviceSource(pAttributes, &source);
}
SafeRelease(&pAttributes);
hr = MFCreateAttributes(&pAttributes, 1);

IMFSourceReader *pReader;

hr = MFCreateSourceReaderFromMediaSource(source, NULL, &pReader);
IMFMediaType *type;


IMFSinkWriter *writer = 0;
hr = MFCreateSinkWriterFromURL(L"D:\\wma.wma", NULL, NULL, &writer);
IMFMediaType *inputType = 0;
hr = MFCreateMediaType(&inputType);
hr = inputType->SetGUID(MF_MT_MAJOR_TYPE, MFMediaType_Audio);
hr = inputType->SetGUID(MF_MT_SUBTYPE, MFAudioFormat_Float); 
hr = inputType->SetUINT32(MF_MT_AUDIO_NUM_CHANNELS, 2); 
hr = inputType->SetUINT32(MF_MT_AUDIO_SAMPLES_PER_SECOND, 44100);
hr = inputType->SetUINT32(MF_MT_AUDIO_BLOCK_ALIGNMENT, 8);
hr =inputType->SetUINT32(MF_MT_AUDIO_AVG_BYTES_PER_SECOND, 352800); 
hr = inputType->SetUINT32(MF_MT_AUDIO_BITS_PER_SAMPLE, 32);
hr = inputType->SetUINT32(MF_MT_ALL_SAMPLES_INDEPENDENT, 1);
hr = inputType->SetUINT32(MF_MT_AUDIO_CHANNEL_MASK, 3);
writer->SetInputMediaType(0, inputType, NULL);

DWORD streamNum = 0;
hr = writer->AddStream(inputType, &streamNum);
hr = writer->BeginWriting();
ProcessSamples(pReader,writer);
writer->Finalize();

return 0;
}

它可以很好地从麦克风中捕捉声音,但在拨打pReader-&gt;ReadSample 后出现了不需要的功能 - 我的耳机音量降低了。我想这是最佳捕获质量的媒体基础功能,但我不需要它。有没有办法禁用这种行为?提前致谢!

【问题讨论】:

    标签: c++ windows audio ms-media-foundation


    【解决方案1】:

    首先,欢迎来到 StackOverflow!

    您所描述的行为称为Automatic ducking or Stream Attenuation(Win7 的新功能)。它适用于通信应用。由于您的耳机是一种通信设备,因此它会受到这种行为的影响。简而言之,在传入“呼叫”期间,其他设备的音量会降低。

    关闭此功能的最简单方法是导航到“声音”控制面板(如下所示)上的最后一个选项卡,您可以在其中更改音量选项。

    否则,您可以提供显示here 的自定义闪避行为。

    您也可以使用类似于here 所示的代码禁用自动闪避,但请记住您将混合 WASAPI 和 Media Foundation,并且需要相应地管理会话。

    希望这会有所帮助。

    【讨论】:

    • 是的,这是我的问题的解决方案,非常感谢!
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