【问题标题】:Audio engine fails only on device(iphone6s) running iOS10 , runs on All simulator devices well or real device til iphone 6s音频引擎仅在运行 iOS 10 的设备(iphone 6)上失败,在所有模拟器设备上运行良好或真实设备直到 iphone 6s
【发布时间】:2016-09-21 10:37:21
【问题描述】:

我确实尝试将效果添加到音频文件,它确实适用于 iOS 9,但在 iOS10 中它仅在 iphone 6s 中失败,在旧设备上运行,在模拟器中运行良好,我的信息中确实有隐私使用说明。用于照片、相机和 microfon 的 plist 文件 我确实在 audioEngine.mainMixerNode.installTapOnBus 线上得到了输卵管错误

2016-09-21 13:08:20.109701 $$$$[557:86076] [central] 54:   ERROR:    [0x16e34f000] >avae> AVAudioNode.mm:751: AUSetFormat: error -10865 
2016-09-21 13:08:20.110111 Tell Your Story[557:86076] *** Terminating app due to uncaught exception 'com.apple.coreaudio.avfaudio', reason: 'error -10865'

我用于添加音频效果的函数

   private fund addEffetToAudioFile(pitch: Float, rate: Float, reverb: Float, echo: Float) { // Initialize variables
    audioEngine = AVAudioEngine()
    audioPlayerNode = AVAudioPlayerNode()
    audioEngine.attachNode(audioPlayerNode)

    // Setting the pitch
    let pitchEffect = AVAudioUnitTimePitch()
    pitchEffect.pitch = pitch
    audioEngine.attachNode(pitchEffect)

    // Setting the platback-rate
    let playbackRateEffect = AVAudioUnitVarispeed()
    playbackRateEffect.rate = rate
    audioEngine.attachNode(playbackRateEffect)

    // Setting the reverb effect
    let reverbEffect = AVAudioUnitReverb()
    reverbEffect.loadFactoryPreset(AVAudioUnitReverbPreset.Cathedral)
    reverbEffect.wetDryMix = reverb
    audioEngine.attachNode(reverbEffect)

    // Setting the echo effect on a specific interval
    let echoEffect = AVAudioUnitDelay()
    echoEffect.delayTime = NSTimeInterval(echo)
    audioEngine.attachNode(echoEffect)

    // Chain all these up, ending with the output
    audioEngine.connect(audioPlayerNode, to: playbackRateEffect, format: nil)
    audioEngine.connect(playbackRateEffect, to: pitchEffect, format: nil)
    audioEngine.connect(pitchEffect, to: reverbEffect, format: nil)
    audioEngine.connect(reverbEffect, to: echoEffect, format: nil)
    audioEngine.connect(echoEffect, to: audioEngine.mainMixerNode, format: nil)

    // Good practice to stop before starting
    audioPlayerNode.stop()

    // Play the audio file
    if (audioEngine != nil) {
        audioEngine?.stop()
    }

    do {
        audioFile = try AVAudioFile(forReading: self.recordedAudioURL)
    } catch {
        print("Error: Can't create audio file")
        self.showAlert(TYSAudioEditorHelper.Alerts.AudioFileError, message: String(error))
        return
    }

    audioPlayerNode.scheduleFile(audioFile, atTime: nil, completionHandler: {
        print("Complete")
    })

    try! audioEngine.start()

    let dirPaths: AnyObject = NSSearchPathForDirectoriesInDomains( NSSearchPathDirectory.DocumentDirectory,  NSSearchPathDomainMask.UserDomainMask, true)[0]
    let tmpFileUrl: NSURL = NSURL.fileURLWithPath(dirPaths.stringByAppendingPathComponent(kOutputSoundWithEffectFileName))
    do {
        self.newAudio = try AVAudioFile(forWriting: tmpFileUrl, settings:[
            AVFormatIDKey: NSNumber(unsignedInt:kAudioFormatMPEG4AAC_HE),
            AVEncoderAudioQualityKey : AVAudioQuality.Medium.rawValue,
            AVEncoderBitRateKey : 12800,
            AVNumberOfChannelsKey: 2,
            AVSampleRateKey : 44100.0
            ])

     /*Error in this line*/   audioEngine.mainMixerNode.installTapOnBus(0, bufferSize: 2048, format: audioEngine.mainMixerNode.inputFormatForBus(1)) { (buffer: AVAudioPCMBuffer!, time: AVAudioTime!) -> Void  in
            print(self.newAudio.length)
            if (self.newAudio.length) < (self.audioFile.length) {
                //Let us know when to stop saving the file, otherwise saving infinitely
                do {
                    try self.newAudio.writeFromBuffer(buffer)
                } catch {
                    print("Problem Writing Buffer")
                }
            } else {
                self.audioEngine.mainMixerNode.removeTapOnBus(0)
                //if we dont remove it, will keep on tapping infinitely
                self.newAudio = nil
                if (self.audioEngine != nil) {
                    self.audioEngine?.stop()
                }
                self.removeOldFileIfExist(self.kOriginalVideoSoundFileName)
                self.saveAudioFileInVideo(tmpFileUrl)
            }
        }
    } catch {
        print("Problem")
    }

    do {
        try audioEngine.start()
    } catch {
        showAlert(TYSAudioEditorHelper.Alerts.AudioEngineError, message: String(error))
        return
    }

    // play the recording!
    audioPlayerNode.play()
}

【问题讨论】:

    标签: swift avfoundation avaudioplayer core-audio ios10


    【解决方案1】:

    根据https://developer.apple.com/reference/audiotoolbox/1584138-anonymous/kaudiouniterr_propertynotwritable?language=objc那个错误是

    kAudioUnitErr_PropertyNotWritable = -10865

    根据https://developer.apple.com/reference/avfoundation/avaudionode/1387122-installtap

    格式: 如果非零,则尝试将其应用为指定输出总线的格式。 仅当连接到未连接到另一个节点的输出总线时才应该这样做;否则将导致错误。指定总线上的抽头和连接格式(如果非零)应该相同。否则,后一个操作将覆盖任何先前设置的格式。 对于 AVAudioOutputNode,tap 格式必须指定为 nil。

    所以可能是以下之一:

    1. mainMixerNode已经连接到另一个节点,所以在安装tap之前需要断开它们

    2. mainMixerNode是一个AVAudioOutputNode,所以这个参数需要传入nil

    【讨论】:

    • 发现问题只需要评论这一行 -> //try! audioEngine.start()
    • @ivan123 直接评论 audioengine.start 函数会给你错误,因为它是应该启动 audioengine 的情况。你解决了这个问题吗?
    猜你喜欢
    • 2017-10-28
    • 2011-05-08
    • 1970-01-01
    • 1970-01-01
    • 1970-01-01
    • 1970-01-01
    • 1970-01-01
    • 1970-01-01
    • 1970-01-01
    相关资源
    最近更新 更多