【发布时间】:2014-10-23 12:10:59
【问题描述】:
/// <summary>
/// Updates the XNA FrameworkDispatcher and checks to see if a sound is playing.
/// If sound has stopped playing, it updates the UI.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
void dt_Tick(object sender, EventArgs e)
{
try { FrameworkDispatcher.Update(); }
catch { }
if (true == soundIsPlaying)
{
if (soundInstance.State != SoundState.Playing)
{
// Audio has finished playing
soundIsPlaying = false;
// Update the UI to reflect that the
// sound has stopped playing
SetButtonStates(true, true, false);
UserHelp.Text = "press play\nor record";
StatusImage.Source = blankImage;
}
}
}
/// <summary>
/// The Microphone.BufferReady event handler.
/// Gets the audio data from the microphone and stores it in a buffer,
/// then writes that buffer to a stream for later playback.
/// Any action in this event handler should be quick!
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
void microphone_BufferReady(object sender, EventArgs e)
{
// Retrieve audio data
microphone.GetData(buffer);
// Store the audio data in a stream
stream.Write(buffer, 0, buffer.Length);
var isoStore = System.IO.IsolatedStorage.IsolatedStorageFile.GetUserStoreForApplication();
if (isoStore.FileExists("AudioTest.mp3"))
isoStore.DeleteFile("AudioTest.mp3");
using (var targetFile = isoStore.CreateFile("AudioTest.mp3"))
{
// WavHeaderWriter.WriteHeader(targetFile, (int)stream.Length, 1, microphone.SampleRate);
var dataBuffer = stream.GetBuffer();
targetFile.Write(dataBuffer, 0, (int)stream.Length);
targetFile.Flush();
targetFile.Close();
}
}
/// <summary>
/// Handles the Click event for the record button.
/// Sets up the microphone and data buffers to collect audio data,
/// then starts the microphone. Also, updates the UI.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void recordButton_Click(object sender, EventArgs e)
{
// Get audio data in 1/2 second chunks
microphone.BufferDuration = TimeSpan.FromMilliseconds(500);
// Allocate memory to hold the audio data
buffer = new byte[microphone.GetSampleSizeInBytes(microphone.BufferDuration)];
// Set the stream back to zero in case there is already something in it
stream.SetLength(0);
// Start recording
microphone.Start();
SetButtonStates(false, false, true);
UserHelp.Text = "record";
StatusImage.Source = microphoneImage;
}
我有此代码用于使用麦克风进行录制并将其写入本地文件夹中的 mp3 文件。在使用模拟器时,我可以访问该文件并使用 VLC 播放器播放。但是当我使用设备时,我无法打开文件。有什么解决办法
【问题讨论】:
-
stream是什么?除了文件名之外,我在这里看不到任何与 mp3 相关的内容。我们应该如何提供帮助? -
仅将 .mp3 放在文件末尾并不能使其成为 mp3。 MP3 是编码音频数据的特定方式。您需要弄清楚麦克风数据的格式,然后将其编码为您想要的格式
标签: c# windows-phone-8 microphone recording