【发布时间】:2019-12-31 21:45:18
【问题描述】:
正如标题所说,我正在尝试使用一个 @EnvironmentObject 来保存数据,以便在 SwiftUI 中自动填充和更新列表。
对于上下文,我正在构建一个应该显示位置列表的应用程序。位置数据将显示在我的应用程序的多个位置,并且在使用过程中会发生变化,所以我认为@EnvironmentObject 非常适合保存数据。但是,我无法提供 @EnvironmentObject 来填充 List() 并随着 @EnvironmentObject 的变化而更新列表。
下面是我为要显示的位置数据创建的结构:
struct ListVenue : Identifiable {
var id = UUID()
var name: String
var formatted_address : String?
var website : String?
}
下面是我的 SceneDelegate.swift 文件,我在其中创建 @EnvironmentObject 及其引用的类:
import UIKit
import SwiftUI
class venDataArray: ObservableObject {
var array : [ListVenue] = [ListVenue(name: "test_name")]
}
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
@EnvironmentObject var VDArray: venDataArray
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Create the SwiftUI view that provides the window contents.
let contentView = ContentView().environmentObject(VDArray)
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}
而且,这是我的 ContentView.swift 文件,我想在其中使用上面的 @EnvironmentObject 自动填充和更新 List():
import SwiftUI
struct ContentView: View {
@EnvironmentObject var VDArray: venDataArray
var body: some View {
VStack(alignment: .leading) {
Text("Location List")
// This is where im failing at having a list take in an @EnvironmentObject
List(VDArray) { ListVenue in
// vvv This is the view I want displayed for each item in the @EnvironmentObject vvv
VenueRowTest()
}
}
}
谁能告诉我如何更改我的代码,以便我可以使用@EnvironmentObject 显示和更新列表中的数据?
或者有没有更好的方法来实现动态列表?
【问题讨论】:
标签: arrays swift list observable swiftui