var testObject = {
calculate: function (hugeInteger) {
var
i = hugeInteger,
k = 0
;
while (i--) {
k++;
}
return k;
},
trigger: function (hugeInteger) {
this.result = this.calculate(hugeInteger);
},
result: -1
};
console.log("testObject.result : ", testObject.result);
console.log("testObject.trigger(Math.pow(2, 26)) : ", testObject.trigger(Math.pow(2, 26))); // takes some time.
console.log("testObject.result : ", testObject.result);
console.log("testObject.someTrigger(0) : ", testObject.trigger(0)); // logs immediately after.
console.log("testObject.result : ", testObject.result);
testObject.trigger = testObject.trigger.around(function (proceed, interceptor, args) {
// before:
console.time(proceed);
// proceed:
proceed.apply(this, args);
// after:
console.timeEnd(proceed);
}, testObject); // omitting the 2nd argument - the [target] object - might break code that did work before.
console.log("testObject.trigger(Math.pow(2, 26)) : ", testObject.trigger(Math.pow(2, 26)));
console.log("testObject.result : ", testObject.result);
.as-console-wrapper { min-height: 100%!important; top: 0; }
<script>
(function (Function) {
var
isFunction = function (type) {
return (
(typeof type == "function")
&& (typeof type.call == "function")
&& (typeof type.apply == "function")
);
},
getSanitizedTarget = function (target) {
return ((target != null) && target) || null;
}
;
Function.prototype.around = function (handler, target) { // [around]
target = getSanitizedTarget(target);
var proceed = this;
return (isFunction(handler) && isFunction(proceed) && function () {
return handler.call(target, proceed, handler, arguments);
}) || proceed;
};
}(Function));
</script>