当用户拖动和/或缩放地图时,region 会发生变化。你只需要观察MKCoordinateRegion,或者它的两个属性之一(跨度或中心):
.onChange(of: region.span) {_ in
print("regionDidChange")
}
您使用onChange 观察到的属性必须是Equatable:
extension MKCoordinateSpan: Equatable {
public static func == (lhs: MKCoordinateSpan, rhs: MKCoordinateSpan) -> Bool {
lhs.latitudeDelta == rhs.latitudeDelta && lhs.longitudeDelta == rhs.longitudeDelta
}
}
编辑:
但是如果你想在位置变化和缩放变化时执行不同的动作,那就更复杂了。因为 1- 缩放级别取决于位置和跨度。
2-当用户放大或缩小时,中心会发生变化(非常轻微)
3-当中心改变时跨度改变(一点)
你可以这样开始:
struct MapView: View {
@State private var region = MKCoordinateRegion(center: .init(latitude: 42, longitude: 1.2), span: .init(latitudeDelta: 10, longitudeDelta: 10))
@State private var drag: Int = 0
@State private var pinch: Int = 0
@State private var oldZoomLevel: Double?
var body: some View {
ZStack(alignment: Alignment(horizontal: .center, vertical: .top)) {
GeometryReader { proxy in
Map(coordinateRegion: $region)
.onChange(of: region) { newRegion in
let zlevel = getZoomLevel(mapWidth: Double(proxy.size.width))
if zlevel != oldZoomLevel {
pinch += 1
} else {
drag += 1
}
oldZoomLevel = zlevel
}
}
HStack {
Text(drag.description)
.padding()
.background(Color.pink)
Spacer()
Text(pinch.description)
.padding()
.background(Color.yellow)
}
}
}
func getZoomLevel(mapWidth: Double) -> Double {
let MERCATOR_RADIUS = 85445659.44705395
let level = 20.00 - log2(region.span.longitudeDelta * MERCATOR_RADIUS * Double.pi / (180.0 * mapWidth))
return round(level * 100000)/100000
}
}
还有扩展:
extension CLLocationCoordinate2D: Equatable {
public static func == (lhs: CLLocationCoordinate2D, rhs: CLLocationCoordinate2D) -> Bool {
lhs.latitude == rhs.latitude && lhs.longitude == rhs.longitude
}
}
extension MKCoordinateSpan: Equatable {
public static func == (lhs: MKCoordinateSpan, rhs: MKCoordinateSpan) -> Bool {
lhs.latitudeDelta == rhs.latitudeDelta && lhs.longitudeDelta == rhs.longitudeDelta
}
}
extension MKCoordinateRegion: Equatable {
public static func == (lhs: MKCoordinateRegion, rhs: MKCoordinateRegion) -> Bool {
lhs.center == rhs.center && lhs.span == rhs.span
}
}