【发布时间】:2017-02-19 21:38:02
【问题描述】:
我正在制作一个表格视图,其中包含频道,用户可以点击该频道进入该频道。当用户点击该频道时,我想从 firebase 获取频道的 ID 和名称。以下功能应该可以工作,但事实并非如此。执行 segue 函数本身的准备,但不执行 if let channel = sender as?频道 { //未执行 }。所以我没有看到“执行”的打印。
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
super.prepare(for: segue, sender: sender)
if let channel = sender as? Channel {
print("executed")
let chatVc = segue.destination as! channelMultiplayerViewController
chatVc.channel = channel
chatVc.channelRef = channelRef.child(channel.id)
}
}
如果你需要,这是我的完整代码:
import UIKit
import Firebase
import Foundation
enum Section: Int {
case createNewChannelSection = 0
case currentChannelsSection
}
extension multiplayerChannelView: UISearchResultsUpdating {
func updateSearchResults(for searchController: UISearchController) {
filterContentForSearchText(searchText: searchController.searchBar.text!)
}
}
class multiplayerChannelView: UITableViewController {
// MARK: Properties
var channels: [Channel] = []
let searchController = UISearchController(searchResultsController: nil)
var filteredChannels = [Channel]()
private lazy var channelRef: FIRDatabaseReference = FIRDatabase.database().reference().child("channels")
private var channelRefHandle: FIRDatabaseHandle?
var senderDisplayName: String?
var newChannelTextField: UITextField?
override func viewDidLoad() {
super.viewDidLoad()
title = "Rooms"
observeChannels()
searchController.searchResultsUpdater = self
searchController.dimsBackgroundDuringPresentation = false
definesPresentationContext = true
tableView.tableHeaderView = searchController.searchBar
}
deinit {
if let refHandle = channelRefHandle {
channelRef.removeObserver(withHandle: refHandle)
}
}
func filterContentForSearchText(searchText: String, scope: String = "All") {
filteredChannels = channels.filter { Channel in
return (Channel.name.lowercased().range(of: searchText.lowercased()) != nil)
}
tableView.reloadData()
}
@IBAction func createChannel(_ sender: AnyObject) {
if let name = newChannelTextField?.text {
let newChannelRef = channelRef.childByAutoId()
let channelItem = [
"name": name
]
newChannelRef.setValue(channelItem)
}
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
}
private func observeChannels() {
channelRefHandle = channelRef.observe(.childAdded, with: { (snapshot) -> Void in // 1
let channelData = snapshot.value as! Dictionary<String, AnyObject> // 2
let id = snapshot.key
if let name = channelData["name"] as! String!, name.characters.count > 0 {
self.channels.append(Channel(id, name: name))
self.tableView.reloadData()
} else {
print("Error! Could not decode channel data")
}
})
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
return 2
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if let currentSection: Section = Section(rawValue: section) {
switch currentSection {
case .createNewChannelSection:
return 1
case .currentChannelsSection:
if searchController.isActive && searchController.searchBar.text != "" {
return filteredChannels.count
}
else{
return channels.count
}
}
} else {
return 0
}
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let reuseIdentifier = (indexPath as NSIndexPath).section == Section.createNewChannelSection.rawValue ? "NewChannel" : "ExistingChannel"
let cell = tableView.dequeueReusableCell(withIdentifier: reuseIdentifier, for: indexPath)
if (indexPath as NSIndexPath).section == Section.createNewChannelSection.rawValue {
if let createNewChannelCell = cell as? CreateChannelCell {
newChannelTextField = createNewChannelCell.newChannelNameField
}
} else if (indexPath as NSIndexPath).section == Section.currentChannelsSection.rawValue {
if searchController.isActive && searchController.searchBar.text != "" {
cell.textLabel?.text = filteredChannels[(indexPath as NSIndexPath).row].name
} else {
cell.textLabel?.text = channels[(indexPath as NSIndexPath).row].name
}
}
return cell
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
super.prepare(for: segue, sender: sender)
if let channel = sender as? Channel {
print("executed")
let chatVc = segue.destination as! channelMultiplayerViewController
chatVc.channel = channel
chatVc.channelRef = channelRef.child(channel.id)
}
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if indexPath.section == Section.currentChannelsSection.rawValue {
var channel = channels
if searchController.isActive && searchController.searchBar.text != "" {
channel = [filteredChannels[(indexPath as NSIndexPath).row]]
}
else
{
channel = [channels[(indexPath as NSIndexPath).row]]
}
self.performSegue(withIdentifier: "ShowChannel", sender: channel)
}
}
}
这是一个 Channel 类型的 .swift 文件
import Foundation
class Channel: NSObject {
let id:String
let name:String
init (_ id:String, name:String){
self.id = id
self.name = name
}
}
谢谢!
【问题讨论】:
-
您确定在 Interface Builder 中正确设置了 segue 标识符和链接吗?
-
有一个push segue“ShowChannel”链接到另一个视图控制器,我认为这部分工作正常。
标签: swift uitableview segue