【发布时间】:2020-11-03 19:22:54
【问题描述】:
我开始学习 Swift 并决定构建一个应用程序,但没有故事板。
我的 SceneDelegate scene 函数实例化了一个 TabBarController
window = UIWindow(frame: UIScreen.main.bounds)
let tb = TabBarController()
window?.rootViewController = tb
window?.makeKeyAndVisible()
window?.windowScene = windowSceme
我有一个从 UITabBarController 扩展而来的 TabBarController,它几乎可以设置标签栏的样式并进行设置
对于 Tabbar 的每个项目,我都有一个 ViewController。出于这个问题的目的,我将指定第一个“家”。
在扩展 ViewController 的 Home 中,我有以下内容
let homePageView = HomePageView()
override func viewWillLayoutSubviews() {
navigationController?.isNavigationBarHidden = true
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(true)
homePageView.setupHomePage()
view.addSubview(homePageView)
}
override func viewWillDisappear(_ animated: Bool) {
homePageView.dispose()
}
Controller 几乎只负责调用主要组件HomePageView() 中将在屏幕上显示的任何内容。最后,还有两个观点。一个转盘HomePageCarrousel() 和一个标题HomePageSocialUp()。该视图实例化了后者所引用的两个,并以编程方式设置布局并将它们添加为子视图。它还包括一个将实例化的类设置为 nil 的 dispose 函数,例如 --> Instantiate - homePageCarrousel = HomePageCarrousel() 和 dispose 函数有 homePageCarrousel = nil
这工作得很好,但是当我通过标签栏离开当前视图控制器并导航回它时,现在我在 HomeView 中有两个 HomePageCarrousel() 和 HomePageSocialUp() 实例
我可能在某处有很强的参考价值,但我不知道什么时候。有人可以指出我应该在哪里调试它或者可能是什么造成了问题。
我还提供了两个重复视图的代码,以防出现问题
HomePageSocialUp
class HomePageSocialUp: UIView {
let logo = UIImage(named: "LogoSmiles")
let socialImages: [UIImage] = [UIImage(named: "tripadvisor")!, UIImage(named: "instagram")!, UIImage(named: "facebook")!, UIImage(named: "linkedin")!]
func setupHeaderCircle() {
guard let insetTop = UIApplication.shared.keyWindow?.safeAreaInsets.top else {return}
let circlePath = UIBezierPath(arcCenter: CGPoint(x: UIScreen.main.bounds.width / 2, y: insetTop + 60), radius: CGFloat(90), startAngle: CGFloat(0), endAngle: CGFloat(Double.pi * 2), clockwise: true)
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.cgPath
shapeLayer.fillColor = UIColor.white.cgColor
layer.addSublayer(shapeLayer)
}
func setupSocialHeader() {
setupHeaderCircle()
layer.masksToBounds = true;
backgroundColor = UIColor.TintColor
layer.shadowColor = UIColor.lightGray.cgColor
layer.shadowOpacity = 0.8
layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
layer.shadowRadius = 3.0
layer.masksToBounds = false
frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 280)
let imageView = UIImageView()
guard let logo = logo else {return}
guard let insetTop = UIApplication.shared.keyWindow?.safeAreaInsets.top else {return}
imageView.frame = CGRect(x: CGFloat(Int((UIScreen.main.bounds.width - (logo.size.width)))) / 2, y: 120 - (logo.size.width / 2), width: logo.size.width, height: logo.size.height)
imageView.image = logo
addSubview(imageView)
}
}
HomePageCarrousel
class HomePageCarrousel: UIScrollView {
var images: [UIImage]?
var originX = 0
var numberOfIterations = 0
var timer: Timer?
func setupCarrousel() {
let x = (Int(UIScreen.main.bounds.width) - (Int(UIScreen.main.bounds.width) - 60)) / 2
frame = CGRect(x: x, y: (Int(frame.origin.y) - 350) / 2, width: Int(UIScreen.main.bounds.width) - 60, height: 350)
let newImage = textToImage(drawText: "Creating Smiles in unique places.", frame: frame, inImage: UIImage(named: "smiles1")!, atPoint: CGPoint(x: frame.origin.x + 20, y: frame.height - 20))
images = [newImage, UIImage(named: "smiles2")!]
guard timer == nil else { return }
timer = Timer.scheduledTimer(timeInterval: 2, target: self, selector: #selector(startScrolling), userInfo: nil, repeats: true)
guard let imageCount = images?.count, let images = images else { return }
contentSize = CGSize(width: frame.width * CGFloat(images.count), height: frame.height)
for image in 0..<imageCount {
let imageView = UIImageView()
imageView.image = images[image]
imageView.contentMode = .scaleAspectFill
imageView.clipsToBounds = true
let xPosition = frame.width * CGFloat(image)
imageView.frame = CGRect(x: xPosition, y: 0, width: frame.width, height: frame.height)
addSubview(imageView)
}
timer?.fire()
}
func textToImage(drawText text: String, frame: CGRect, inImage image: UIImage, atPoint point: CGPoint) -> UIImage {
let textColor = UIColor.white
let textFont = UIFont(name: "Helvetica Bold" , size: 12)!
let scale = UIScreen.main.scale
UIGraphicsBeginImageContextWithOptions(image.size, false, scale)
let textFontAttributes = [
NSAttributedString.Key.font: textFont,
NSAttributedString.Key.foregroundColor: textColor,
] as [NSAttributedString.Key : Any]
image.draw(in: CGRect(origin: CGPoint.zero, size: image.size))
text.draw(in: frame, withAttributes: textFontAttributes)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage!
}
@objc func startScrolling() {
print(originX)
guard let images = images else { return }
if originX == images.count {
originX = 0
numberOfIterations += 1
}
if numberOfIterations > 2 {
timer?.invalidate()
timer = nil
numberOfIterations = 0
}
let x = CGFloat(originX) * frame.size.width
setContentOffset(CGPoint(x: x, y: 0), animated: true)
originX += 1
}
}
先谢谢
【问题讨论】:
标签: swift uikit viewcontroller strong-references