【发布时间】:2020-08-03 13:36:36
【问题描述】:
我在 SwiftUI 中有一个简单的游戏。这是视图(为了清楚起见,仅列出重要部分)。
struct MainScreen: View {
@ObservedObject var game = GameEngine()
@State var gameOver = false
var body: some View {
NavigationView {
ZStack {
Color.backgroundGray.edgesIgnoringSafeArea(.all)
// MARK: - Screen Content
VStack {
}
}
.sheet(isPresented: $showLeader) { LeaderBoard(game: game) }
.alert(isPresented: $gameOver) {
Alert(title: Text("Game Over"),
message: Text("There are no more moves available."),
dismissButton: .default(Text("OK"), action: {
self.game.resetGame(boardSize: boardSize)
if game.state == .won {
self.showLeader.toggle()
}
}))
}
GameEngine() 类的发布状态是一个枚举。每当 GameEngine State 属性为 .won 或 .over 时,我想更改 MainScreen @State 属性,但我不知道如何正确观察它。每当游戏情况发生变化时,模型中的该属性就会发生变化,因此不应在视图中更改它。
enum State {
case start
case won
case running
case over
}
@Published var state: State = .running {
didSet {
switch state {
case .over:
print("game over")
case .won:
let record = Record(playerName: playerName, score: score)
leaderBoard.append(record)
defaults.set(highest, forKey: "High Score")
case .start:
print("started")
case .running:
print("running")
}
}
}
【问题讨论】: