【发布时间】:2020-11-30 10:15:49
【问题描述】:
我正在做的是,我有一个显示图像的图像视图,在它上面我有一个覆盖视图,我在其中绘制注释。它在其他设备上运行良好,但在 iPhone 12 中不显示叠加层!尝试使用 CATiledLayer,但没有成功!我只是提供 iPhone SE 和 iPhone 12 的屏幕截图。
这是 iPhone SE 输出
这是 iPhone 12 的输出:
我正在使用 UIBezierPath 来绘制线条!这就是我画线的方式:
+(UIBezierPath*) pathForArrowUsingStartPoint:(CGPoint) startPoint endPoint:(CGPoint) endPoint superRect:(CGRect) superRect lineWidth:(double) LINE_WIDTH
arrowSize:(double) ARROW_SIZE arrowTipSize:(double) ARROW_TIP_DIST
{
UIBezierPath* bp = [UIBezierPath bezierPath];
CGPoint transLatedEndPoint = [Annotation convertBetweenUIViewCoordAndXYCoord:endPoint inRect:superRect];
CGPoint transLatedStartPoint = [Annotation convertBetweenUIViewCoordAndXYCoord:startPoint inRect:superRect];
CGFloat lineAngle = [Annotation angleBetweenPoint1:transLatedStartPoint Point2:transLatedEndPoint];
//calculate the rect to draw
CGPoint p0 ;
p0.x = transLatedEndPoint.x + LINE_WIDTH * cosf(lineAngle + M_PI/2);
p0.y = transLatedEndPoint.y + LINE_WIDTH * sinf(lineAngle + M_PI/2);
p0 = [Annotation convertBetweenUIViewCoordAndXYCoord:p0 inRect:superRect];
CGPoint p1;
p1.x = transLatedEndPoint.x + LINE_WIDTH * cosf(lineAngle - M_PI/2);
p1.y = transLatedEndPoint.y + LINE_WIDTH * sinf(lineAngle - M_PI/2);
p1 = [Annotation convertBetweenUIViewCoordAndXYCoord:p1 inRect:superRect];
CGPoint p2 ;
p2.x = transLatedStartPoint.x - LINE_WIDTH * cosf(lineAngle + M_PI/2);
p2.y = transLatedStartPoint.y - LINE_WIDTH * sinf(lineAngle + M_PI/2);
p2 = [Annotation convertBetweenUIViewCoordAndXYCoord:p2 inRect:superRect];
CGPoint p3;
p3.x = transLatedStartPoint.x - LINE_WIDTH * cosf(lineAngle - M_PI/2);
p3.y = transLatedStartPoint.y - LINE_WIDTH * sinf(lineAngle - M_PI/2);
p3 = [Annotation convertBetweenUIViewCoordAndXYCoord:p3 inRect:superRect];
// now drawing arrow head using triangle
CGPoint arrow0P0;
arrow0P0.x = transLatedEndPoint.x - ARROW_SIZE * cosf(lineAngle - M_PI/4);
arrow0P0.y = transLatedEndPoint.y - ARROW_SIZE * sinf(lineAngle - M_PI/4);
arrow0P0 = [Annotation convertBetweenUIViewCoordAndXYCoord:arrow0P0 inRect:superRect];
CGPoint arrow0P1;
arrow0P1.x = transLatedEndPoint.x - ARROW_SIZE * cosf(lineAngle + M_PI/4);
arrow0P1.y = transLatedEndPoint.y - ARROW_SIZE * sinf(lineAngle + M_PI/4);
arrow0P1 = [Annotation convertBetweenUIViewCoordAndXYCoord:arrow0P1 inRect:superRect];
CGPoint arrow0Tip;
arrow0Tip.x = transLatedEndPoint.x + ARROW_TIP_DIST * cosf(lineAngle);
arrow0Tip.y = transLatedEndPoint.y + ARROW_TIP_DIST * sinf(lineAngle);
arrow0Tip = [Annotation convertBetweenUIViewCoordAndXYCoord:arrow0Tip inRect:superRect];
[bp moveToPoint:p0];
[bp addLineToPoint:p1];
[bp addLineToPoint:p2];
[bp addLineToPoint:p3];
[bp closePath];
//arrows
[bp moveToPoint:arrow0P0];
[bp addLineToPoint:arrow0Tip];
[bp addLineToPoint:arrow0P1];
[bp addLineToPoint:arrow0P0];
[bp closePath];
return bp;
}
【问题讨论】:
-
尤其是缩放时,需要小心。在某些阶段,大小会被忽略并标记为伪造的。我已经强制缩放在 0.2 和 2 之间,以防止遇到你得到的错误。我怀疑这里的 3 比例是问题所在。
-
@skaak > 我还没有设置缩放比例。最大缩放比例为 2!不确定如何在 iPhone 12 中实现这一点!
标签: ios objective-c core-graphics uibezierpath iphone12