【发布时间】:2018-01-31 21:25:25
【问题描述】:
我拿起这段代码并想弄乱它,我遇到的主要问题是无法将图像添加到二维数组上设定位置的实际 gui。我没有得到任何实际错误,但也没有在 gui 上输出图像。请帮忙!谢谢。
import tkinter as tk
class GameBoard(tk.Frame):
def __init__(self, parent, rows=9, columns=9, size=60, color1="light grey", color2="light grey"):
'''size is the size of a square, in pixels'''
self.rows = rows
self.columns = columns
self.size = size
self.color1 = color1
self.color2 = color2
self.pieces = {}
canvas_width = columns * size
canvas_height = rows * size
tk.Frame.__init__(self, parent)
self.canvas = tk.Canvas(self, borderwidth=0, highlightthickness=0,
width=canvas_width, height=canvas_height, background="white")
self.canvas.pack(side="top", fill="both", expand=True, padx=2, pady=2)
self.canvas.bind("<Configure>", self.refresh)
def addpiece(self, name, image, row=1, column=1):
bishop = tk.PhotoImage(file='C:\\Users\\Sharjeel Jan\\Desktop\\final shit man\\Pieces\\Bishop.gif')
self.canvas.create_image(1,1, image=bishop, tags=(name, "Bishop"), anchor= "c")
self.placepiece(name, row, column)
def placepiece(self, name, row, column):
'''Place a piece at the given row/column'''
self.pieces[name] = (row, column)
x0 = (column * self.size) + int(self.size/2)
y0 = (row * self.size) + int(self.size/2)
self.canvas.coords(name, x0, y0)
def placepiece(self, name, row, column): '''在给定的行/列放置一块''' self.pieces[name] = (行, 列) x0 = (列 * self.size) + int(self.size/2) y0 = (行 * self.size) + int(self.size/2) self.canvas.coords(name, x0, y0)
def refresh(self, event):
'''Redraw the board, possibly in response to window being resized'''
xsize = int((event.width-1) / self.columns)
ysize = int((event.height-1) / self.rows)
self.size = min(xsize, ysize)
self.canvas.delete("square")
color = self.color2
for row in range(self.rows):
color = self.color1 if color == self.color2 else self.color2
for col in range(self.columns):
x1 = (col * self.size)
y1 = (row * self.size)
x2 = x1 + self.size
y2 = y1 + self.size
self.canvas.create_rectangle(x1, y1, x2, y2, outline="black", fill=color, tags="square")
color = self.color1 if color == self.color2 else self.color2
for name in self.pieces:
self.placepiece(name, self.pieces[name][0], self.pieces[name][1])
self.canvas.tag_raise("piece")
self.canvas.tag_lower("square")
if __name__ == "__main__":
root = tk.Tk()
board = GameBoard(root)
board.pack(side="top", fill="both", expand="true", padx=4, pady=4)
# player1 = tk.PhotoImage(data=imagedata)
# board.addpiece("player1", player1, 0,0)
root.mainloop()
【问题讨论】:
-
我尝试使用 self.bishop 来对抗垃圾收集,但得到了相同的结果。
-
请使用上面的
{}按钮更好地格式化您的代码。 -
请针对您提出的具体问题提供minimal reproducible example,而不是您当前的代码。
标签: python python-3.x tkinter