【发布时间】:2019-10-31 01:36:55
【问题描述】:
此代码返回 3 个错误(字面意思是所有错误)
GLEW init failed; GLFW init failed; Window creation failed:
#include "GL/glew.h"
#include "GLFW/glfw3.h"
#include <iostream>
//Window dimensions
const GLint SCREEN_WIDTH = 800, SCREEN_HEIGHT = 600;
int main() {
//Initialize GLFW
if (glfwInit() != GLEW_OK) {
std::cout << "GLFW init failed\n";
glfwTerminate();
}
//Setup GLFW window properties
//OpenGL version
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); //Large version
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); //Small version
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //Detects any old OpenGL code, this will throw an error
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); //Allows forward compatibility (between differnt OS)
//Creating window
GLFWwindow* window;
window = glfwCreateWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "OpenGL Test Window", NULL, NULL);
if (window == NULL) {
std::cout << "GLFW window creation failed!\n";
glfwTerminate();
}
//Get buffer size information
int BUFFER_WIDTH, BUFFER_HEIGHT;
glfwGetFramebufferSize(window, &BUFFER_WIDTH, &BUFFER_HEIGHT);
//Set context for GLEW to use (can change between which window)
glfwMakeContextCurrent(window);
//Allow modern extension features
glewExperimental = GL_TRUE;
if (glfwInit() != GLEW_OK) {
std::cout << "Glew init failed!\n";
glfwDestroyWindow(window);
glfwTerminate();
}
//Setup viewport size
glViewport(0, 0, BUFFER_WIDTH, BUFFER_HEIGHT);
//Main game loop
while (!glfwWindowShouldClose(window)) {
//Get + Handle user input events
glfwPollEvents();
//Clear window
glClearColor(1.f, 0.f, 0.f, 1.f);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
}
}
【问题讨论】:
-
唯一相关的错误是
glfwInit();调用,因为一旦出现该错误,您就无法退出应用程序。 -
@PaulMcKenzie 对不起? “......一旦出现该错误,无法退出您的应用程序”?你是什么意思?我为这两个事件都做了
glfwTerminate();。 -
不,没有返回 C++
main函数。您的代码调用glfwTerminate(),但这与main返回无关——它只是一个函数调用。要终止应用程序,您可以从main中调用return,或者调用exit()。这就是您看到其他错误消息的原因——您未能解决第一个错误并且您的程序继续运行。另外,从逻辑上考虑一下——如果我想在我的应用程序中间结束 gl 引擎,但让我的应用程序继续运行怎么办? glfwTerminate() 会结束我的整个应用程序吗?当然不是。
标签: c++ opengl 3d core-graphics glfw