【发布时间】:2021-03-22 11:35:21
【问题描述】:
我正在使用具有 CMake 支持和 Ninja 作为生成器的 Visual Studio 2019。每次我点击播放按钮进行调试时,VS 都会从头开始重建我的整个项目,甚至是库,即使我什至没有更改 main.cpp。我的项目是这样组织的
+--lib
| +--demo
| +--lib
| | + geometry
| | + [...]
| +--include
| | + library.h
| | + library_other.h
| +--src
| | + library.cpp
| | + library_other.cpp
| +--CMakeLists.txt
+--src
| +--main.cpp
+-- CMakeLists.txt
这是演示 CMakeLists.txt(我使用 vcpkg 来处理 glfw 和 freetype 等依赖项)
cmake_minimum_required (VERSION 3.10)
project(Demo)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
add_library (Demo
"src/library.cpp"
"src/library_other.cpp"
)
target_include_directories(Demo
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
PRIVATE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
)
# Setup OpenGL and glew
target_compile_definitions(Demo PUBLIC DEMO_USE_OPENGL)
find_package(OpenGL REQUIRED)
find_package(GLEW 2.1 REQUIRED)
if (GLEW_FOUND)
target_include_directories(Demo PRIVATE ${GLEW_INCLUDE_DIRS})
target_link_libraries(Demo PRIVATE OpenGL::GL GLEW::GLEW)
endif()
# Link RtAudio
target_compile_definitions(Demo PUBLIC DEMO_USE_RTAUDIO)
target_compile_definitions(Demo PRIVATE __WINDOWS_DS__)
target_include_directories(Demo PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/lib/rtaudio)
# Link GLFW3
target_compile_definitions(Demo PUBLIC DEMO_USE_GLFW3)
find_package(glfw3 CONFIG REQUIRED)
target_link_libraries(Demo PRIVATE glfw)
# Third party libs
find_package(freetype CONFIG REQUIRED)
target_link_libraries(Demo PRIVATE freetype)
target_include_directories(Demo PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/lib/geometry/include)
target_include_directories(Demo PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/lib/utf8)
target_include_directories(Demo PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/lib/stb)
target_include_directories(Demo PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/lib/minimp3)
target_include_directories(Demo PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/lib/miniz)
target_include_directories(Demo PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/lib/entt)
# Enable UNICODE in windows)
target_compile_definitions(Demo PUBLIC UNICODE)
# Ensure UTF8 at runtime
string(APPEND CMAKE_CXX_FLAGS " /Zc:__cplusplus")
add_compile_options("$<$<C_COMPILER_ID:MSVC>:/utf-8>")
add_compile_options("$<$<CXX_COMPILER_ID:MSVC>:/utf-8>")
这里是主要的 CMakeLists.txt
cmake_minimum_required (VERSION 3.10)
project(DemoBase)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
add_subdirectory(lib/demo)
add_executable(DemoBase
"src/main.cpp"
)
target_link_libraries(DemoBase)
add_custom_command(
TARGET DemoBase POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${PROJECT_SOURCE_DIR}/lib/demo/lib/glew/bin/glew32.dll"
$<TARGET_FILE_DIR:DemoBase>
)
输出总是一样的:一切都重新编译
>------ Générer démarré : projet : CMakeLists, configuration : Debug ------
[1/5] Building CXX object lib\demo\CMakeFiles\Demo.dir\src\library_other.cpp.obj
[2/5] Building CXX object lib\demo\CMakeFiles\Demo.dir\src\library.cpp.obj
[3/5] Linking CXX static library lib\demo\Demo.lib
[4/5] Building CXX object CMakeFiles\DemoBase.dir\src\main.cpp.obj
[5/5] Linking CXX executable DemoBase.exe
所以我的 CMake 文件中可能有一些东西每次都会触发重建,但我找不到什么。有什么办法可以避免重建所有东西,只重建这个项目已经改变的文件?
【问题讨论】:
-
"有什么方法可以避免重建所有内容,只重建已经被这个构建系统更改过的文件?" - 这就是 CMake 应该 的工作方式。可能是您的项目或环境中有问题。由于您不显示/描述它们,我们无法为您提供帮助。
-
谢谢,我已经更新了我的问题,提供了更多细节。
-
重建输出是什么样的?
-
我在帖子中添加了它,无论自上次构建以来我是否更改了代码中的某些内容,这都是相同的输出。
-
可能您的一些依赖项(OpenGL、GLEW)在磁盘上带有 impresize 时间戳。尝试从简单的“Hello world”可执行文件开始,检查它是否会导致重建。如果没有,请一一添加依赖项,并找出导致问题的确切依赖项。
标签: c++ cmake visual-studio-2019 ninja