【发布时间】:2018-06-01 05:33:19
【问题描述】:
我有一个工作例程(下面的代码),当我在单独的线程中运行它时运行速度较慢。据我所知,worker 代码和数据完全独立于其他线程。工作人员所做的只是将节点附加到树上。目标是让多个工人并行种植树木。
有人可以帮我理解为什么在单独的线程中运行工作线程时会有(显着的)开销吗?
编辑: 最初我测试了 WorkerFuture 两次,我更正了这一点,现在我在无线程和延迟异步情况下获得了相同(更好)的性能,并且在涉及额外线程时会产生相当大的开销。
编译命令(linux):g++ -std=c++11 main.cpp -o main -O3 -pthread
这是输出(以毫秒为单位的时间):
Thread : 4000001 size in 1861 ms
Async : 4000001 size in 1836 ms
Defer async: 4000001 size in 1423 ms
No thread : 4000001 size in 1455 ms
代码:
#include <iostream>
#include <vector>
#include <random>
#include <chrono>
#include <thread>
#include <future>
struct Data
{
int data;
};
struct Tree
{
Data data;
long long total;
std::vector<Tree *> children;
long long Size()
{
long long size = 1;
for (auto c : children)
size += c->Size();
return size;
}
~Tree()
{
for (auto c : children)
delete c;
}
};
int
GetRandom(long long size)
{
static long long counter = 0;
return counter++ % size;
}
void
Worker_(Tree *root)
{
std::vector<Tree *> nodes = {root};
Tree *it = root;
while (!it->children.empty())
{
it = it->children[GetRandom(it->children.size())];
nodes.push_back(it);
}
for (int i = 0; i < 100; ++i)
nodes.back()->children.push_back(new Tree{{10}, 1, {}});
for (auto t : nodes)
++t->total;
}
long long
Worker(long long iterations)
{
Tree root = {};
for (long long i = 0; i < iterations; ++i)
Worker_(&root);
return root.Size();
}
void ThreadFn(long long iterations, long long &result)
{
result = Worker(iterations);
}
long long
WorkerThread(long long iterations)
{
long long result = 0;
std::thread t(ThreadFn, iterations, std::ref(result));
t.join();
return result;
}
long long
WorkerFuture(long long iterations)
{
std::future<long long> f = std::async(std::launch::async, [iterations] {
return Worker(iterations);
});
return f.get();
}
long long
WorkerFutureSameThread(long long iterations)
{
std::future<long long> f = std::async(std::launch::deferred, [iterations] {
return Worker(iterations);
});
return f.get();
}
int main()
{
long long iterations = 40000;
auto t1 = std::chrono::high_resolution_clock::now();
auto total = WorkerThread(iterations);
auto t2 = std::chrono::high_resolution_clock::now();
std::cout << "Thread : " << total << " size in " << std::chrono::duration_cast<std::chrono::milliseconds>(t2 - t1).count() << " ms\n";
t1 = std::chrono::high_resolution_clock::now();
total = WorkerFuture(iterations);
t2 = std::chrono::high_resolution_clock::now();
std::cout << "Async : " << total << " size in " << std::chrono::duration_cast<std::chrono::milliseconds>(t2 - t1).count() << " ms\n";
t1 = std::chrono::high_resolution_clock::now();
total = WorkerFutureSameThread(iterations);
t2 = std::chrono::high_resolution_clock::now();
std::cout << "Defer async: " << total << " size in " << std::chrono::duration_cast<std::chrono::milliseconds>(t2 - t1).count() << " ms\n";
t1 = std::chrono::high_resolution_clock::now();
total = Worker(iterations);
t2 = std::chrono::high_resolution_clock::now();
std::cout << "No thread : " << total << " size in " << std::chrono::duration_cast<std::chrono::milliseconds>(t2 - t1).count() << " ms\n";
}
【问题讨论】:
-
@SidS,不,我在 3 种较慢的情况下创建了一个线程,在最后一种情况下没有线程。
-
我没有看到超过一个线程被创建;但是,我认为您已经暗示了答案:没有其他工作正在发生,因此在没有线程的情况下完成它会比创建一个线程来完成它更快。
-
@Tas,我明白,目标是并行处理几个这样的线程,我希望性能几乎线性增长,直到核心数量。我不明白为什么我要花 0.3 秒在一个线程中完成工作。
-
你的“Defer async”看起来和你的“Asyc”一样。
-
我想他是在指出
main你有两次WorkerFuture()而缺少WorkerFutureSameThread()
标签: c++ multithreading asynchronous