【发布时间】:2015-10-17 05:46:12
【问题描述】:
我正在使用 IDXGIOutputDuplication 编写 C++/CLI 程序。
我想从多个线程中获取图像,所以我使用了 CriticalSection。但是,包含“AcquireNextFrame()”和“ReleaseFrame()”的代码,线程死锁了。
如果 UpdateDesktopImage() 从程序中删除,将不会发生死锁。这些函数从 .NET Framework 线程 (System.Threading.Thread) 调用。我想知道这个原因和解决方法。
HRESULT DesktopDupli::Initialize(int dispno, IDXGIAdapter *adapter, IDXGIOutput *output)
{
HRESULT hr = S_OK;
IDXGIOutput1 *dxgi_op1 = NULL;
DXGI_OUTPUT_DESC desc_op;
hr = output->GetDesc(&desc_op);
sw = desc_op.DesktopCoordinates.right - desc_op.DesktopCoordinates.left;
sh = desc_op.DesktopCoordinates.bottom - desc_op.DesktopCoordinates.top;
D3D_FEATURE_LEVEL FeatureLevels[] =
{
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_1
};
D3D_FEATURE_LEVEL level;
UINT levels = ARRAYSIZE(FeatureLevels);
hr = D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN,
NULL, 0, FeatureLevels, levels,
D3D11_SDK_VERSION, &device, &level, &context);
if (FAILED(hr)) goto EXIT;
hr = output->QueryInterface(__uuidof(IDXGIOutput1), (void**)&dxgi_op1);
if (FAILED(hr)) goto EXIT;
hr = dxgi_op1->DuplicateOutput(device, &dupli);
if (FAILED(hr)) goto EXIT;
this->dispno = dispno;
pixelbufLen = sh * sw * 4;
pixelbuf1 = new BYTE[pixelbufLen];
EXIT:
RELEASE(dxgi_op1);
return hr;
}
void DesktopDupli::Remove()
{
EnterCriticalSection(&csec);
// delete some buffer
if (pixelbuf){
delete[]pixelbuf;
pixelbuf = NULL;
}
LeaveCriticalSection(&csec);
}
HRESULT DesktopDupli::UpdateDesktopImage()
{
EnterCriticalSection(&csec);
HRESULT hr = S_OK;
IDXGIResource* res = NULL;
ID3D11Texture2D *deskimage = NULL;
DWORD c = GetTickCount();
if (c >= lastUpdate && c < lastUpdate + 10) goto EXIT;
lastUpdate = c;
if (!dupli/*<-IDXGIOutputDuplication */) {
hr = E_POINTER;
goto EXIT;
}
dupli->ReleaseFrame();
if (FAILED(hr)) goto EXIT;
hr = dupli->AcquireNextFrame(500, &frameinfo, &res);
if (hr == DXGI_ERROR_WAIT_TIMEOUT) {
hr = S_OK;
goto EXIT;
} else if (FAILED(hr)){
goto EXIT;
}
hr = res->QueryInterface(__uuidof(ID3D11Texture2D), (void**)&deskimage);
if (FAILED(hr)) goto EXIT;
if (frameinfo.AccumulatedFrames == 0) {
dupli->ReleaseFrame();
}else {
hr = SetPixel(deskimage); //CopySubresourceRegion
}
EXIT:
RELEASE(deskimage);
RELEASE(res);
LeaveCriticalSection(&csec);
return hr;
}
【问题讨论】:
-
如果只有这两个函数使用 csec 作为锁定对象,那么我怀疑 UpdateDesktopImage 调用 Remove 某处(ReleaseFrame?)导致问题
-
你能用调试器看到死锁的地方吗?
-
@o_weisman:线程一旦获得锁,就可以多次进入临界区锁。一旦线程获得了锁,对 EnterCriticalSection() 的后续调用就会成功而不会阻塞。必须平衡对 EnterCriticalSection() 和 LeaveCriticalSection() 的调用,以确保线程放弃锁定。所示代码中可能发生死锁的唯一方法是,如果在单独的线程中调用这两个函数,其中 UpdateDesktopImage() 具有锁并执行等待 Remove() 线程的操作,该线程正在等待 UpdateDesktopImage()释放锁。
标签: c++ multithreading winapi directx-11 critical-section