【问题标题】:Unable to locate the lines using hough transform using opencv无法使用opencv使用霍夫变换定位线
【发布时间】:2012-09-03 16:13:15
【问题描述】:

我想使用霍夫变换在下图中找到线条,但我失败了。谁能告诉我问题出在哪里?

我正在使用来自 opencv 的标准代码。

我正在使用 python 和 opencv 2.4.2

调查结果:

  1. 这些矩形线条非常参差不齐
  2. 边缘检测发现断边
  3. 即使您指定要连接的参数来填补空白也无济于事。

非常感谢。

编辑 正如“jpa”所建议的那样,图像被反转并且边缘检测步骤也被跳过

这是反转后的图像

使用的参数如下

    HoughLinesP(image,10, math.pi/2 ,10       ,None ,1000,          1)
    HoughLinesP(image,rho, theta    ,threshold,lines,minLineLength, maxLineGap)

输出如下,红色表示存在线条。

【问题讨论】:

  • 对于这样的图像,跳过边缘检测步骤可能会带来更好的运气。只需反转图像(在黑底白字)并将其输入霍夫变换。另一方面,霍夫变换应该可以很好地处理破损的边缘。您可以发布霍夫变换的输出图像吗?
  • 您好,谢谢您的回答,我已经跳过了边缘检测并反转了图像,我正在发布结果图像和参数,以便您知道,atm,行太多,大约 1000以及有白色的部分。
  • 好的;使用自适应阈值,您可能可以摆脱白色背景。
  • 也许您应该将 Python 标记添加到您的问题中。

标签: python opencv image-processing hough-transform


【解决方案1】:

将您的原始图像作为以下程序的输入会产生以下结果:

绿线表示成功检测到的内容。该程序是对 OpenCV 附带的原始 squares 示例稍作修改。

由你来编写忽略最大行(identify the paper)的代码。

这些行存储在vector<vector<Point> > squares 中声明的main()

#include "highgui.h"
#include "cv.h"

#include <iostream>
#include <math.h>
#include <string.h>

using namespace cv;
using namespace std;

void help()
{
        cout <<
        "\nA program using pyramid scaling, Canny, contours, contour simpification and\n"
        "memory storage (it's got it all folks) to find\n"
        "squares in a list of images pic1-6.png\n"
        "Returns sequence of squares detected on the image.\n"
        "the sequence is stored in the specified memory storage\n"
        "Call:\n"
        "./squares\n"
    "Using OpenCV version %s\n" << CV_VERSION << "\n" << endl;
}


int thresh = 70, N = 2; 
const char* wndname = "Square Detection Demo";

// helper function:
// finds a cosine of angle between vectors
// from pt0->pt1 and from pt0->pt2
double angle( Point pt1, Point pt2, Point pt0 )
{
    double dx1 = pt1.x - pt0.x;
    double dy1 = pt1.y - pt0.y;
    double dx2 = pt2.x - pt0.x;
    double dy2 = pt2.y - pt0.y;
    return (dx1*dx2 + dy1*dy2)/sqrt((dx1*dx1 + dy1*dy1)*(dx2*dx2 + dy2*dy2) + 1e-10);
}

// returns sequence of squares detected on the image.
// the sequence is stored in the specified memory storage
void findSquares( const Mat& image, vector<vector<Point> >& squares )
{
    squares.clear();

    Mat pyr, timg, gray0(image.size(), CV_8U), gray;

    // karlphillip: dilate the image so this technique can detect the white square,
    Mat out(image);
    dilate(out, out, Mat(), Point(-1,-1));
    // then blur it so that the ocean/sea become one big segment to avoid detecting them as 2 big squares.
    medianBlur(out, out, 3);

    // down-scale and upscale the image to filter out the noise
    pyrDown(out, pyr, Size(out.cols/2, out.rows/2));
    pyrUp(pyr, timg, out.size());
    vector<vector<Point> > contours;

    // find squares in every color plane of the image
    for( int c = 0; c < 1; c++ )
    {
        int ch[] = {c, 0};
        mixChannels(&timg, 1, &gray0, 1, ch, 1);

        // try several threshold levels
        for( int l = 0; l < N; l++ )
        {
            // hack: use Canny instead of zero threshold level.
            // Canny helps to catch squares with gradient shading
            if( l == 0 )
            {
                // apply Canny. Take the upper threshold from slider
                // and set the lower to 0 (which forces edges merging)
                Canny(gray0, gray, 0, thresh, 5);
                // dilate canny output to remove potential
                // holes between edge segments
                dilate(gray, gray, Mat(), Point(-1,-1));
            }
            else
            {
                // apply threshold if l!=0:
                //     tgray(x,y) = gray(x,y) < (l+1)*255/N ? 255 : 0
                gray = gray0 >= (l+1)*255/N;
            }

            // find contours and store them all as a list
            findContours(gray, contours, CV_RETR_LIST, CV_CHAIN_APPROX_SIMPLE);

            vector<Point> approx;

            // test each contour
            for( size_t i = 0; i < contours.size(); i++ )
            {
                // approximate contour with accuracy proportional
                // to the contour perimeter
                approxPolyDP(Mat(contours[i]), approx, arcLength(Mat(contours[i]), true)*0.02, true);

                // square contours should have 4 vertices after approximation
                // relatively large area (to filter out noisy contours)
                // and be convex.
                // Note: absolute value of an area is used because
                // area may be positive or negative - in accordance with the
                // contour orientation
                if( approx.size() == 4 &&
                    fabs(contourArea(Mat(approx))) > 1000 &&
                    isContourConvex(Mat(approx)) )
                {
                    double maxCosine = 0;

                    for( int j = 2; j < 5; j++ )
                    {
                        // find the maximum cosine of the angle between joint edges
                        double cosine = fabs(angle(approx[j%4], approx[j-2], approx[j-1]));
                        maxCosine = MAX(maxCosine, cosine);
                    }

                    // if cosines of all angles are small
                    // (all angles are ~90 degree) then write quandrange
                    // vertices to resultant sequence
                    if( maxCosine < 0.3 )
                        squares.push_back(approx);
                }
            }
        }
    }
}    

// the function draws all the squares in the image
void drawSquares( Mat& image, const vector<vector<Point> >& squares )
{
    for( size_t i = 1; i < squares.size(); i++ )
    {
        const Point* p = &squares[i][0];
        int n = (int)squares[i].size();
        polylines(image, &p, &n, 1, true, Scalar(0,255,0), 3, CV_AA);
    }

    imshow(wndname, image);
}    

int main(int argc, char** argv)
{
    if (argc < 2)
    {
        cout << "Usage: ./program <file>" << endl;
        return -1;
    }

    static const char* names[] = { argv[1], 0 };

    help();
    namedWindow( wndname, 1 );
    vector<vector<Point> > squares;

    for( int i = 0; names[i] != 0; i++ )
    {
        Mat image = imread(names[i], 1);
        if( image.empty() )
        {
            cout << "Couldn't load " << names[i] << endl;
            continue;
        }

        findSquares(image, squares);
        drawSquares(image, squares);
        imwrite("out.jpg", image);

        int c = waitKey();
        if( (char)c == 27 )
            break;
    }

    return 0;
}

【讨论】:

  • @karlphilip,非常感谢您的回答,看起来很酷。但问题是它找到了边角为 90 度的正方形。我正在处理的具体问题是检测原始形式的边并将它们优化为 90 度。用正方形近似轮廓会失去这个。有什么建议吗?
  • 你能告诉我在这里使用 mixChannels 的确切目的是什么,我假设只是复制数据 mixChannels(&timg, 1, &gray0, 1, ch, 1);谢谢
  • 更多信息:mixChannels()
  • 关于您的第一个问题,您是否使用角上具有不同角度(不是 90 度)的正方形测试了此应用程序?
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