是的,这是可能的。它对您不起作用的原因是您的代码错误。你永远不会设置背景颜色;你只需操纵前景色。
几乎可以肯定,问题的根源在于您使用的是幻数(0 | 15 和 5 | 0)而不是 <Windows.h> 中定义的常量:
#define FOREGROUND_BLUE 0x0001 // text color contains blue.
#define FOREGROUND_GREEN 0x0002 // text color contains green.
#define FOREGROUND_RED 0x0004 // text color contains red.
#define FOREGROUND_INTENSITY 0x0008 // text color is intensified.
#define BACKGROUND_BLUE 0x0010 // background color contains blue.
#define BACKGROUND_GREEN 0x0020 // background color contains green.
#define BACKGROUND_RED 0x0040 // background color contains red.
#define BACKGROUND_INTENSITY 0x0080 // background color is intensified.
以下代码对我来说很好用:
const HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
// yellow on blue
SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY | BACKGROUND_BLUE);
std::cout << 1;
// blue on bright green
SetConsoleTextAttribute(hConsole, FOREGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_INTENSITY);
std::cout << 2;
// reset to black on white
SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY);
std::cout << std::endl;
这是我的控制台窗口的屏幕截图,以证明它有效。 (但请注意,我的控制台颜色已针对 Tango 主题进行了自定义,因此您的控制台可能会使用略有不同的颜色。)
我建议通过定义一个枚举来让自己的生活更轻松:
enum ConsoleColors
{
BlackFore = 0,
MaroonFore = FOREGROUND_RED,
GreenFore = FOREGROUND_GREEN,
NavyFore = FOREGROUND_BLUE,
TealFore = FOREGROUND_GREEN | FOREGROUND_BLUE,
OliveFore = FOREGROUND_RED | FOREGROUND_GREEN,
PurpleFore = FOREGROUND_RED | FOREGROUND_BLUE,
GrayFore = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE,
SilverFore = FOREGROUND_INTENSITY,
RedFore = FOREGROUND_INTENSITY | FOREGROUND_RED,
LimeFore = FOREGROUND_INTENSITY | FOREGROUND_GREEN,
BlueFore = FOREGROUND_INTENSITY | FOREGROUND_BLUE,
AquaFore = FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE,
YellowFore = FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN,
FuchsiaFore = FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE,
WhiteFore = FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE,
BlackBack = 0,
MaroonBack = BACKGROUND_RED,
GreenBack = BACKGROUND_GREEN,
NavyBack = BACKGROUND_BLUE,
TealBack = BACKGROUND_GREEN | BACKGROUND_BLUE,
OliveBack = BACKGROUND_RED | BACKGROUND_GREEN,
PurpleBack = BACKGROUND_RED | BACKGROUND_BLUE,
GrayBack = BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE,
SilverBack = BACKGROUND_INTENSITY,
RedBack = BACKGROUND_INTENSITY | BACKGROUND_RED,
LimeBack = BACKGROUND_INTENSITY | BACKGROUND_GREEN,
BlueBack = BACKGROUND_INTENSITY | BACKGROUND_BLUE,
AquaBack = BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE,
YellowBack = BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN,
FuchsiaBack = BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_BLUE,
WhiteBack = BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE,
};
然后像这样设置颜色:
SetConsoleTextAttribute(hConsole, ConsoleColors::BlackBack |
ConsoleColors::RedFore));