【发布时间】:2012-08-06 21:44:02
【问题描述】:
我正在开发一个使用 IOCP 的客户端应用程序。
我的每个 I/O 数据类派生自 WSAOVERLAPPED:
class IoRequest : public WSAOVERLAPPED
{
...
};
而在执行异步 I/O 操作时,我是这样使用的:
{ // WSASend - this is done in my main thread.
IoRequest *pIoRequest = new IoRequest;
pIoRequest->SetSocket(m_socket);
pIoRequest->SetBuffer(vecCommandData);
pIoRequest->SetOperationType(OP_TYPE_SEND);
WSASend(m_socket, pIoRequest->GetWsaBuffer(), 1, NULL, 0, pIoRequest, NULL);
}
{ // WSARecv - this is done in my I/O worker thread.
GetQueuedCompletionStatus(m_hIocp, &dwNumberOfBytesTransferred, &ulCompletionKey, (LPOVERLAPPED*)&pIoRequest, INFINITE);
...
WSARecv(pIoRequest->GetSocket(), pIoRequest->GetWsaBuffer(), 1, NULL, &(pIoRequest->GetFlags()), pIoRequest, NULL);
...
}
我在我的工作线程例程中重用了我的 IoRequest 实例。我想知道,使用 std::shared_ptr 而不是原始指针来管理我的每个 I/O 数据会有什么问题吗?
所以对于 WSASend(),类似于:
std::shared_ptr<IoRequest> spIoRequest(new IoRequest);
spIoRequest->SetSocket(m_socket);
spIoRequest->SetBuffer(vecCommandData);
spIoRequest->SetOperationType(OP_TYPE_SEND);
WSASend(m_socket, spIoRequest->GetWsaBuffer(), 1, NULL, 0, spIoRequest.get(), NULL);
干杯
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