【问题标题】:Including Boost ASIO conflicts with Amazon Gamelift SDK包括 Boost ASIO 与 Amazon Gamelift SDK 的冲突
【发布时间】:2018-12-09 23:02:07
【问题描述】:

如果我在头文件中包含 boost ASIO 而不实际使用 boost::asio,在任何时候我调用 Aws::GameLift::Server::InitSDK(),应用程序都会从​​不同的线程崩溃。这怎么可能?

Exception thrown at 0x00007FFC4ADEA6AB (ntdll.dll) in MyApp.exe: 0xC0000005: Access violation writing location 0x0000000100000023.

ntdll.dll!RtlpWaitOnCriticalSection()   Unknown
ntdll.dll!RtlpEnterCriticalSectionContended()   Unknown
ntdll.dll!RtlEnterCriticalSection() Unknown
MyApp.exe!boost::asio::detail::win_iocp_io_service::do_add_timer_queue(class boost::asio::detail::timer_queue_base &)   C++
MyApp.exe!boost::asio::waitable_timer_service<struct std::chrono::steady_clock,struct boost::asio::wait_traits<struct std::chrono::steady_clock> >::waitable_timer_service<struct std::chrono::steady_clock,struct boost::asio::wait_traits<struct std::chrono::steady_clock> >(class boost::asio::io_service &)    C++
MyApp.exe!boost::asio::detail::service_registry::create<class boost::asio::waitable_timer_service<struct std::chrono::steady_clock,struct boost::asio::wait_traits<struct std::chrono::steady_clock> > >(class boost::asio::io_service &)   C++
MyApp.exe!boost::asio::detail::service_registry::do_use_service(const boost::asio::io_service::service::key & key, boost::asio::io_service::service *(*)(boost::asio::io_service &) factory) Line 124   C++
MyApp.exe!boost::asio::detail::win_iocp_io_service::do_one(bool block, boost::system::error_code & ec) Line 397 C++
MyApp.exe!boost::asio::detail::win_iocp_io_service::run(boost::system::error_code & ec) Line 159    C++ 

这是我的包含 - 只要将它放在任何头文件的顶部都会在 InitSDK 调用后触发异常。

#define BOOST_ASIO_HAS_MOVE
#define CreateEvent CreateEventA
#include <boost/asio.hpp>
#undef CreateEvent

我正在使用:

  • Visual Studio 2015 工具集 v140

  • 提升 1.52.0

  • Windows 8.1 SDK(运行 Windows 10)

我看过这个问题:boost::asio::io_service crash in win_mutex lock

当我添加#define BOOST_ASIO_DISABLE_IOCP 时,异常发生变化,调用堆栈位于主线程上。这让我相信它与套接字服务的不同实现有关,具体取决于使用的定义。

MyApp.exe!boost::asio::detail::win_iocp_socket_service_base::construct(struct boost::asio::detail::win_iocp_socket_service_base::base_implementation_type &)    C++
MyApp.exe!boost::asio::basic_io_object<class boost::asio::socket_acceptor_service<class boost::asio::ip::tcp>,1>::basic_io_object<class boost::asio::socket_acceptor_service<class boost::asio::ip::tcp>,1>(class boost::asio::io_service &)    C++
MyApp.exe!std::make_shared<class boost::asio::basic_socket_acceptor<class boost::asio::ip::tcp,class boost::asio::socket_acceptor_service<class boost::asio::ip::tcp> >,class boost::reference_wrapper<class boost::asio::io_service> const >(class boost::reference_wrapper<class boost::asio::io_service> const &&)   C++
MyApp.exe!websocketpp::transport::asio::endpoint<struct websocketpp::config::asio_client::transport_config>::init_asio(class boost::asio::io_service *,class std::error_code &) C++
MyApp.exe!websocketpp::transport::asio::endpoint<struct websocketpp::config::asio_client::transport_config>::init_asio(class boost::asio::io_service *) C++
MyApp.exe!sio::client_impl::client_impl(void)   C++
MyApp.exe!sio::client::client(void) C++
MyApp.exe!Aws::GameLift::Internal::GameLiftServerState::InitializeNetworking(void)  Unknown
MyApp.exe!Aws::GameLift::Server::InitSDK(void)  Unknown

【问题讨论】:

    标签: c++ boost amazon-gamelift


    【解决方案1】:

    我的 Gamelift SDK 版本似乎使用的是 Boost 1.61,这与我在主项目中使用的 Boost 1.52 冲突。

    我将我对 Boost 的使用升级到 1.61 以匹配他们的使用,并且突然间 - Gamelift 不再例外。惊喜。

    【讨论】:

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