【发布时间】:2020-07-21 15:16:54
【问题描述】:
我正在处理一个在耗时的计算过程中使用QProgressDialog 的项目。为了不阻塞主 UI 线程,执行计算的类被移动到一个新的QThread,并使用使用Qt::AutoConnection 连接的开始和结束信号与主线程同步,@987654324 的默认选项@。我的问题是QProgressDialog 有时会冻结,这可以在this 视频中看到(还附了一个gif 版本,但不如视频那么清晰):
在此动画中,您可以看到启动项目后,进度条如何卡在Second check。并且应用程序保持这种状态,直到鼠标再次进入QProgressDialog。这种情况最终会发生,如果您将鼠标移到其他窗口上,则更容易发生这种情况。而且它永远不会在同一阶段发生。
软件的主要部分包含一个StateMachine,它位于主线程中并继承QObject并与其余小部件(在本例中为QProgressDialog)交互:
state_machine.h
#pragma once
#include <QObject>
class StateMachine : public QObject
{
Q_OBJECT
public:
static StateMachine* open(QThread* worker_thread, QWidget* parent);
signals:
void finished();
void datasetOpened();
void requestCloseDataset();
void errorMessage(QString text);
void progressShow();
void progressHide();
void progressText(QString text);
void requestProcess1();
void requestProcess2();
void requestProcess3();
void requestProcess4();
protected slots:
void process1Done();
void process2Done();
void process3Done();
void process4Done();
protected:
StateMachine(QThread* worker_thread, QWidget* parent = nullptr);
};
state_machine.cpp
#include "state_machine.h"
#include <QWidget>
#include "progress_dialog.h"
#include "state_machine_worker.h"
StateMachine *StateMachine::open(QThread *worker_thread, QWidget *parent)
{
return new StateMachine(worker_thread, parent);
}
StateMachine::StateMachine(QThread *worker_thread, QWidget *parent) : QObject(parent)
{
// Connect
connect(this, &StateMachine::finished, this, &QObject::deleteLater);
// Create worker
StateMachineWorker *worker = new StateMachineWorker();
worker->moveToThread(worker_thread);
connect(this, &StateMachine::finished, worker, &QObject::deleteLater);
/// Dataset file license
connect(this, &StateMachine::requestProcess1, worker, &StateMachineWorker::process1);
connect(worker, &StateMachineWorker::process1Done, this, &StateMachine::process1Done);
/// Sonar list
connect(this, &StateMachine::requestProcess2, worker, &StateMachineWorker::process2);
connect(worker, &StateMachineWorker::process2Done, this, &StateMachine::process2Done);
/// Sonar limit
connect(this, &StateMachine::requestProcess3, worker, &StateMachineWorker::process3);
connect(worker, &StateMachineWorker::process3Done, this, &StateMachine::process3Done);
/// Dataset initialize
connect(this, &StateMachine::requestProcess4, worker, &StateMachineWorker::process4);
connect(worker, &StateMachineWorker::process4Done, this, &StateMachine::process4Done);
// Create progress
ProgressDialog *progress = ProgressDialog::create("OpenProject", "", "", 0, 0, parent, Qt::ApplicationModal);
connect(this, &StateMachine::progressHide, progress, &QWidget::hide);
connect(this, &StateMachine::progressShow, progress, &QWidget::show);
connect(this, &StateMachine::finished, progress, &QWidget::hide);
connect(this, &StateMachine::progressText, progress, &ProgressDialog::setLabelText);
connect(this, &StateMachine::finished, progress, &QObject::deleteLater);
// Check dataset file license
emit progressText("First check");
emit progressShow();
emit requestProcess1();
}
void StateMachine::process1Done()
{
emit progressText("Second check");
emit requestProcess2();
}
void StateMachine::process2Done()
{
emit progressText("Third check");
emit requestProcess3();
}
void StateMachine::process3Done()
{
emit progressText("Fourth check");
emit requestProcess4();
}
void StateMachine::process4Done()
{
emit progressHide();
emit requestCloseDataset();
emit datasetOpened();
emit finished();
}
一个StateMachineWorker,它存在于辅助线程中并与StateMachine 交互并执行线程阻塞的进程。
state_machine_worker.h
#pragma once
#include <QObject>
class StateMachineWorker : public QObject
{
Q_OBJECT
public:
StateMachineWorker(QObject* parent = nullptr);
signals:
void process1Done();
void process2Done();
void process3Done();
void process4Done();
public slots:
void process1();
void process2();
void process3();
void process4();
};
state_machine_worker.cpp
#include "state_machine_worker.h"
#include <thread>
StateMachineWorker::StateMachineWorker(QObject *parent) : QObject(parent)
{
}
void StateMachineWorker::process1()
{
std::this_thread::sleep_for(std::chrono::seconds(2));
emit process1Done();
}
void StateMachineWorker::process2()
{
std::this_thread::sleep_for(std::chrono::seconds(2));
emit process2Done();
}
void StateMachineWorker::process3()
{
std::this_thread::sleep_for(std::chrono::seconds(2));
emit process3Done();
}
void StateMachineWorker::process4()
{
std::this_thread::sleep_for(std::chrono::seconds(2));
emit process4Done();
}
可以在here 找到整个示例。如您所见,worker 被移动到线程以避免阻塞主 UI 线程。但是,正如在上一个视频中看到的那样,无论主线程是否被阻塞(或者至少我认为它没有被阻塞),GUI 都会变得无响应。
你知道我做错了什么吗?如何使进度对话框不冻结?如果我将QProgressDialog 设置为Qt::NonModal 而不是Qt::ApplicationModal,问题就会消失,但我想阻止其他小部件的输入,因此无法更改。
这只发生在 Windows 上,并且已经在 Windows 10、MSVC 19.26.28806.0 和 Qt 版本 5.14.2 上进行了测试。在带有 g++7 和 Qt 5.9.5 的 Ubuntu 中不会发生。
PS:我知道StateMachine 和StateMacineWorker 因为它可能只是一个存在于辅助线程中并通过信号/插槽直接与主线程小部件交互的对象,而不是让StateMachine 存在于主线程并与worker交互,但这不是这个问题的主要关注点。
【问题讨论】: