【发布时间】:2012-02-17 15:55:33
【问题描述】:
我对 C++ 非常陌生,我正在尝试实现一个 TriangleDynamic 对象,该对象可以使用名为 splitTriangleProject 的函数递归地拆分自身。它将自己拆分为四个较小的 TriangleDynamic 对象(并将新三角形的顶点投影到具有给定半径和原点的球体上,但我相信这不是重点),将新创建的三角形推入一个向量中,该向量是原始对象的成员数据。矢量成员数据称为 subTriangles。然后每个 subTriangle 调用 splitTriangleProject 函数,直到出现某个“级别”的拆分。
我遇到的问题是,只有第一级拆分实际上正确地推送到 subTriangles 向量。我确信问题与超出范围的向量有关,或者可能是 TriangleDynamic 超出范围。我想有一些带有指针的解决方案。如果有人可以提供帮助,将不胜感激。
这是我的 TriangleDynamic 声明:
class TriangleDynamic
{
public:
TriangleDynamic(const Point &P1, const Point &P2, const Point &P3);
TriangleDynamic();
~TriangleDynamic(){}
void printTriangle();
void splitTriangleProject( int currentLevel, int maxLevel, const Point &org, double radius);
void init();
bool operator<(const TriangleDynamic&);
bool operator>(const TriangleDynamic&);
Line edge1;
Line edge2;
Line edge3;
Point p1;
Point p2;
Point p3;
Vect normal;
bool lowestLevel;
vector<TriangleDynamic> subTriangles;
static int numTriangles;
int triangleId;
};
int TriangleDynamic::numTriangles = 0;
和构造函数:
// constructor for the TriangleDynamic object
TriangleDynamic::TriangleDynamic(const Point &P1, const Point &P2, const Point &P3)
{
p1 = P1;
p2 = P2;
p3 = P3;
init();
}
TriangleDynamic::TriangleDynamic()
{
p1 = Point(0,0,0);
p2 = Point(0,0,1);
p3 = Point(0,1,0);
init();
}
void TriangleDynamic::init()
{
edge1 = Line(p1,p2);
edge2 = Line(p2,p3);
edge3 = Line(p3,p1);
Vect U = p2.minus( p1);
Vect V = p3.minus(p1);
normal = U.cross(V);
lowestLevel = true;
triangleId = numTriangles + 1;
numTriangles = triangleId;
}
这是我的 splitTriangleProject 函数:
void TriangleDynamic::splitTriangleProject(int currentLevel, int maxLevel, const Point &org, double radius)
{
if ( currentLevel < maxLevel)
{
lowestLevel = false;
Point worldOrigin = Point(0,0,0);
double edge1MidMag = (edge1.midpoint - org).distance(worldOrigin) ;
double edge2MidMag = (edge2.midpoint - org).distance(worldOrigin) ;
double edge3MidMag = (edge3.midpoint - org).distance(worldOrigin) ;
Point newEdge1Mid = (((edge1.midpoint) * radius )/ edge1MidMag) + org;
Point newEdge2Mid = (((edge2.midpoint) * radius )/ edge2MidMag) + org;
Point newEdge3Mid = (((edge3.midpoint) * radius )/ edge3MidMag) + org;
TriangleDynamic t1(p1 , newEdge1Mid , newEdge3Mid);
subTriangles.push_back(t1);
TriangleDynamic t2(newEdge1Mid, p2, newEdge2Mid);
subTriangles.push_back(t2);
TriangleDynamic t3(newEdge3Mid, newEdge2Mid, p3);
subTriangles.push_back(t3);
TriangleDynamic t4(newEdge1Mid, newEdge2Mid, newEdge3Mid);
subTriangles.push_back(t4);
t1.splitTriangleProject( currentLevel + 1, maxLevel, org, radius);
t2.splitTriangleProject( currentLevel + 1, maxLevel, org, radius);
t3.splitTriangleProject( currentLevel + 1, maxLevel, org, radius);
t4.splitTriangleProject( currentLevel + 1, maxLevel, org, radius);
}
}
这是一个在完成后递归打印三角形动态的函数:
void TriangleDynamic::printTriangle()
{
cout<< "p1";
p1.printPoint();
cout << "\np2";
p2.printPoint();
cout << "\np3";
p3.printPoint();
cout << "\n\n";
if(!lowestLevel)
{
int ctr;
for (ctr=0; ctr<=subTriangles.size()-1; ctr++)
{
cout << "subTriangle\n";
subTriangles[ctr].printTriangle();
}
}
}
这是我在 main 中的称呼:
int main()
{
TriangleDynamic t = TriangleDynamic();
t.splitTriangleProject(0,3,Point(), 1);
t.printTriangle();
cin.get();
return 0;
}
我认为我在这一点上发布的太多了。任何帮助表示赞赏,在此先感谢。
【问题讨论】: