【发布时间】:2017-08-20 09:50:49
【问题描述】:
我想创建高效且易于使用的值类型。
Value 的基础是 boost::variant (以及未来的 std::variant),但我是新手。
我有一些问题:
- 在下面的代码中,是否需要使用递归变体?
- 是否可以不继承
boost::variant?也许存在更有效的方法? - 您对下面的代码有什么 cmet 或建议吗(不是完全完成的代码,只是草稿)?
class Value;
typedef std::string String;
typedef std::vector<char> BinData;
typedef String URL;
typedef unsigned long long UID;
TSW_STRONG_TYPEDEF(std::time_t, Time)
typedef std::vector<Value> ValueArray;
typedef std::vector<String> StringArray;
//typedef std::pair<String, Value> NameValue;
typedef std::list<Value> ValueList;
typedef std::list<String> StringList;
typedef std::map<String, String> StringStringMap;
typedef std::map<String, Value> NameValueMap;
struct monostate
{
monostate() = default;
};
constexpr bool operator<(monostate, monostate) noexcept { return false; }
constexpr bool operator>(monostate, monostate) noexcept { return false; }
constexpr bool operator<=(monostate, monostate) noexcept { return true; }
constexpr bool operator>=(monostate, monostate) noexcept { return true; }
constexpr bool operator==(monostate, monostate) noexcept { return true; }
constexpr bool operator!=(monostate, monostate) noexcept { return false; }
typedef monostate Null;
class Object
{
public:
Object() = delete;
Object(const Object &other) = default;
Object(Object &&other);
Object(const String &name);
Object(String &&name);
Object(const String &name, const NameValueMap &fields);
Object(String &&name, const NameValueMap &fields);
Object(const String &name, NameValueMap &&fields);
Object(String &&name, NameValueMap &&fields);
Object &operator=(const Object &other) = default;
Object &operator=(Object &&other);
public:
const String &get_name() const;
const NameValueMap &get_fields() const;
public:
bool operator<(const Object &other) const noexcept;
bool operator>(const Object &other) const noexcept;
bool operator<=(const Object &other) const noexcept;
bool operator>=(const Object &other) const noexcept;
bool operator==(const Object &other) const noexcept;
bool operator!=(const Object &other) const noexcept;
private:
String name_;
NameValueMap fields_;
};
enum class ValueType
{
Undefined, Null, Array, BinData, Boolean, DoubleNumber, Int64Number, String, Time, Object
};
// Types ordnung need to be same with ValueType ordnung.
/// Base for the Value class
typedef boost::variant<monostate, Null, ValueArray, BinData, bool, double, int64_t, String, Time, Object> ValueBase;
/**
* @brief The Value class, implements common framework value.
*
* This class is a container, which can store multiple values, including Values containers.
*
* @note
* Class based on a variant class. It may be either boost::variant or std::variant in C++17 and higher.
*/
class Value : public ValueBase
{
public:
using ValueBase::ValueBase;
Value() = default;
Value(const String::value_type *v) : ValueBase(String(v)) {}
public:
bool is_array() const { return static_cast<ValueType>(which()) == ValueType::Array; }
bool is_bool() const { return static_cast<ValueType>(which()) == ValueType::Boolean; }
bool is_bindata() const { return static_cast<ValueType>(which()) == ValueType::BinData; }
bool is_double() const { return static_cast<ValueType>(which()) == ValueType::DoubleNumber; }
bool is_int64() const { return static_cast<ValueType>(which()) == ValueType::Int64Number; }
bool is_null() const { return static_cast<ValueType>(which()) == ValueType::Null; }
bool is_object() const { return static_cast<ValueType>(which()) == ValueType::Object; }
bool is_string() const { return static_cast<ValueType>(which()) == ValueType::String; }
bool is_time() const { return static_cast<ValueType>(which()) == ValueType::Time; }
bool is_undefined() const { return static_cast<ValueType>(which()) == ValueType::Undefined; }
public:
bool as_bool() const { return as<bool>(); }
BinData &as_bindata() { return as<BinData>(); }
double as_double() const { return as<double>(); }
int64_t as_int64() const { return as<int64_t>(); }
Object &as_object() { return as<Object>(); }
String &as_string() { return as<String>(); }
Time &as_time() { return as<Time>(); }
ValueArray &as_array() { return as<ValueArray>(); }
public:
ValueType value_type() const { return static_cast<ValueType>(which()); }
public:
template <typename T>
const T& as() const { return boost::get<T>(*this); }
template <typename T>
T& as() { return boost::get<T>(*this); }
template <typename T>
const T& as(const T& default_value) const { return type() == typeid(T) ? boost::get<T>(*this) : default_value; }
template <typename T>
T& as(const T& default_value) { return type() == typeid(T) ? boost::get<T>(*this) : default_value; }
template <typename T> boost::optional<T> as_optional() { return boost::make_optional(type() == typeid(T), as<T>()); }
public:
bool operator==(const ValueBase &other) const { return ValueBase::operator==(other); }
bool operator<(const ValueBase &other) const { return ValueBase::operator<(other); }
bool operator>(const ValueBase &other) const { return !((*this) < other || (*this) == other); }
bool operator<=(const ValueBase &other) const { return ((*this) < other || (*this) == other); }
bool operator>=(const ValueBase &other) const { return !((*this) < other); }
bool operator!=(const ValueBase &other) const { return !((*this) == other); }
private:
// Force compile error, prevent Variant(bool) to be called
Value(void *) = delete;
};
【问题讨论】:
-
你想用这个解决什么问题?
-
- 我需要双工总线来发送/接收消息。 - 消息是一个容器,包含字段和元数据链接。 - 在/从 BSON 中序列化/反序列化的消息。 - 我需要一个
common value。 - 我需要很少的延迟来进行序列化/反序列化和从消息字段获取数据。 -
这个问题可能更适合Code Review
-
在反序列化的情况下,您可以模仿 protobuf 的设计并从底层二进制缓冲区进行惰性转换。 (但请不要模仿 API 接口!)
-
@A.N.没有人喜欢 protobuf :) 我只是把它作为一个具体优化的例子