【问题标题】:How to use UnixDomainSocketEndPoint to create a unix socket in dotnet?如何使用 UnixDomainSocketEndPoint 在 dotnet 中创建 unix 套接字?
【发布时间】:2020-10-19 21:54:37
【问题描述】:
【问题讨论】:
标签:
c#
c
.net-core
ipc
unix-socket
【解决方案1】:
也许网上没有那么多例子,因为它比我想象的要简单。我能够在没有在互联网上进行研究的情况下回答这个问题。我应该在问之前尝试过。无论如何,这是答案:
using System;
using System.Net.Sockets;
using System.Threading.Tasks;
class Program
{
static void Main(string[] args)
{
var path = "/tmp/foo.sock";
// client
Task.Run(async () =>
{
// wait 2 seconds
await Task.Delay(2000);
using (var socket = new Socket(AddressFamily.Unix, SocketType.Stream, ProtocolType.Unspecified))
{
socket.Connect(new UnixDomainSocketEndPoint(path));
// send hello world
var dataToSend = System.Text.Encoding.UTF8.GetBytes("Hello-world!");
socket.Send(dataToSend);
}
});
// Server
{
// delete file if it exists
if (System.IO.File.Exists(path))
System.IO.File.Delete(path);
var socket = new Socket(AddressFamily.Unix, SocketType.Stream, ProtocolType.Unspecified);
socket.Bind(new UnixDomainSocketEndPoint(path));
socket.Listen(5);
Console.WriteLine("Server started waiting for client to connect...");
var s = socket.Accept();
Console.WriteLine("Client connected");
var buffer = new byte[1024];
var numberOfBytesReceived = s.Receive(buffer, 0, buffer.Length, SocketFlags.None);
var message = System.Text.Encoding.UTF8.GetString(buffer, 0, numberOfBytesReceived);
Console.WriteLine($"Received: {message}");
}
}
}