【发布时间】:2020-07-18 16:14:42
【问题描述】:
光子网络新手 我正在为我的棋盘游戏使用 raise 事件。有时事件不会触发,但大多数时候它们工作正常需要帮助。
private void OnEnable() {
PhotonNetwork.NetworkingClient.EventReceived += NetworkingClient_EventReceived;
}
private void Disable()
{
PhotonNetwork.NetworkingClient.EventReceived -= NetworkingClient_EventReceived;
}
private void NetworkingClient_EventReceived(EventData obj)
{
byte eventCode = obj.Code;
if (eventCode == (byte)EnumGame.DiceRoll)
{
EventManager.instance.rolldiceEvent(obj);
}
if (eventCode == (byte)EnumGame.DiceNumber)
{
EventManager.instance.displaydiceNumber(obj);
}
if (eventCode == (byte)EnumGame.Passdice)
{
EventManager.instance.passdicetootherPlayer(obj);
}
if (eventCode == (byte)EnumGame.PassTurn)
{
EventManager.instance.passturntootherPlayer(obj);
}
}
这就是我在脚本中用来引发事件的方式,我没有收到任何异常:
object[] data = new object[] { Photonplayer.instance.getplayerId() };
RaiseEventOptions raiseEventOptions = new RaiseEventOptions { Receivers = ReceiverGroup.Others };
PhotonNetwork.RaiseEvent((byte)EnumGame.Passdice, data, raiseEventOptions, SendOptions.SendUnreliable);
【问题讨论】: