【发布时间】:2015-08-14 11:18:22
【问题描述】:
我有一个项目要从 VC6 迁移到 VS2013。在构建项目时,我遇到了这个错误。
错误 LNK2005:“公共:虚拟 __thiscall CMemDC::~CMemDC(void)” (??1CMemDC@@UAE@XZ) 已在 GameBoard.obj 中定义
以下是可能导致此问题的文件。
GameBoard.h
#include "DirectSound.h"
#include "MIDI.h"
#include <vector>
class CGameBoard : public CWnd
{
friend class CTetrisDlg;
friend class COptionsDlg;
DECLARE_DYNAMIC(CGameBoard);
// Construction/Destruction
public:
CGameBoard();
virtual ~CGameBoard();
.......
};
GameBoard.cpp 文件有这个析构函数的定义。
#include "stdafx.h"
#include "Tetris.h"
#include "GameBoard.h"
#include "Piece.h"
#include "MemDC.h"
#include "VolumeCtrl.h"
#include <stdlib.h>
#include <time.h>
static CGameBoard * gpGameBoard;
CGameBoard::CGameBoard()
{
m_pCurPiece = m_pNextPiece = 0;
m_usLevel = 0;
m_clrCurPiece = RGB(0,0,0);
m_bShowGrid = TRUE;
m_nSquareWidth = 14;
m_nSquareHeight = 14;
m_clrBackground = RGB(255, 255, 255);
m_bExFigures = FALSE;
m_pMusic = 0;
m_uTimer = 0;
m_dwVolume = 100; // 100% music volume by default
gpGameBoard = this;
}
CGameBoard::~CGameBoard()
{
if(m_pCurPiece)
delete m_pCurPiece;
if(m_pNextPiece)
delete m_pNextPiece;
if( m_pMusic )
delete m_pMusic;
gpGameBoard = 0;
}
此析构函数仅在 GameBoard.cpp 中定义一次,GameBoard 不包含在任何其他 cpp 或 header file 中。
MemDC.h
#ifndef _MEMDC_H_
#define _MEMDC_H_
class CMemDC : public CDC {
private:
CBitmap m_bitmap; // Offscreen bitmap
CBitmap* m_oldBitmap; // bitmap originally found in CMemDC
CDC* m_pDC; // Saves CDC passed in constructor
CRect m_rect; // Rectangle of drawing area.
BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.
public:
CMemDC(CDC* pDC) : CDC(), m_oldBitmap(NULL), m_pDC(pDC)
{
ASSERT(m_pDC != NULL); // If you asserted here, you passed in a NULL CDC.
m_bMemDC = !pDC->IsPrinting();
if (m_bMemDC){
// Create a Memory DC
CreateCompatibleDC(pDC);
pDC->GetClipBox(&m_rect);
m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
m_oldBitmap = SelectObject(&m_bitmap);
SetWindowOrg(m_rect.left, m_rect.top);
} else {
// Make a copy of the relevent parts of the current DC for printing
m_bPrinting = pDC->m_bPrinting;
m_hDC = pDC->m_hDC;
m_hAttribDC = pDC->m_hAttribDC;
}
}
~CMemDC()
{
if (m_bMemDC) {
// Copy the offscreen bitmap onto the screen.
m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
this, m_rect.left, m_rect.top, SRCCOPY);
//Swap back the original bitmap.
SelectObject(m_oldBitmap);
} else {
// All we need to do is replace the DC with an illegal value,
// this keeps us from accidently deleting the handles associated with
// the CDC that was passed to the constructor.
m_hDC = m_hAttribDC = NULL;
}
}
// Allow usage as a pointer
CMemDC* operator->() {return this;}
// Allow usage as a pointer
operator CMemDC*() {return this;}
};
#endif
此问题与定义为 here 的一个定义规则有关,但我不知道该怎么做。
我已经做了一些建议here 的更改。现在我遇到了以下错误。有什么想法吗?
错误 LNK1181:无法打开输入文件“Nafxcwd.lib Libcmtd.lib”
【问题讨论】:
-
错误是指
CMemDC::~CMemDC(void)而不是GameBoard的析构函数。您是否可能在某处缺少包含守卫? -
@odyss-jii *包含警卫 -- 包含语句?添加以供参考。
-
它没有说明定义析构函数的其他文件吗?
-
您还没有发布相关来源。问题在于
CMemDC析构函数。 -
@skyking 不,它什么也没说。我检查了其他文件中的析构函数定义,但它不存在。我添加了构造函数定义以供参考,请。
标签: c++ visual-c++ visual-studio-2013