【发布时间】:2021-09-24 17:50:03
【问题描述】:
我没有编写着色器的经验,我已经组装了一个小片段着色器,它可以进行色度键控(在播放视频时使某种颜色和与其相似的颜色透明):
Shader "Equinox/ChromaKeyShader5" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_MaskCol ("Mask Color", Color) = (1.0, 0.0, 0.0, 1.0)
_Threshold1 ("Threshold 1", Range(0,1)) = 0.8
_Threshold2 ("Threshold 2", Range(0,1)) = 0.6
}
SubShader {
CGINCLUDE
#include "UnityCG.cginc"
ENDCG
Pass {
ZTest Less
Cull Off
ZWrite Off
Lighting Off
Fog { Mode off }
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#pragma alpha
uniform sampler2D _MainTex;
uniform float4 _MaskCol;
uniform float _Threshold1;
uniform float _Threshold2;
half4 frag (v2f_img i) : COLOR {
half4 c = tex2D(_MainTex, i.uv);
half d = distance(c.rgb, _MaskCol.rgb);
d = clamp(d, 0, 1); // Do I need it?
// TODO: remove if
if (d > _Threshold1) {
d = 1;
} else if (d < _Threshold2) {
d = 0;
}
return half4(c.rgb, d);
}
ENDCG
}
}
Fallback off
}
我担心这个if 块在GPU 并行性方面的性能。是否有一个原生功能可以进行这种钳位,或者没有条件操作的其他方式来编写它?
【问题讨论】: