【发布时间】:2015-01-16 03:24:24
【问题描述】:
我正在尝试在 main.cxx 中接收 UDP 消息。我创建了一个 UDP 服务器方法 getUdp(char *buffer) 来在我的 while(true) 无限循环中侦听传入的 UDP 消息。
这是我面临的问题。此 UDP 服务器一次能够侦听一条消息。当两个或多个 UDP 消息同时到达时,它不会排队进入缓冲区。我想是因为socket每次在无限循环中调用方法,getUdp()方法打开一个socket,获取消息并关闭socket,导致服务器无法对消息进行排队。
如何调整此代码以接收 2 条或更多 UDP 消息? 感谢任何建议。
谢谢。
UdpServer.cpp
#include <stdio.h>
#include <iostream>
#include <sstream>
#include <stdlib.h>
#include <string.h>
#include <winsock.h>
#include <time.h>
#include "UdpServer.h"
#include "stdafx.h"
using namespace std;
#pragma comment(lib, "ws2_32.lib")
#define BUFFER_SIZE 4096
void getUDP(char *buffer);
void UDPServer::MyUDP::getUDP(char *buffer)
{
WSADATA w; /* Used to open windows connection */
int client_length; /* Length of client struct */
int bytes_received; /* Bytes received from client */
SOCKET sd; /* Socket descriptor of server */
struct sockaddr_in server; /* Information about the server */
struct sockaddr_in client; /* Information about the client */
struct hostent *hp; /* Information about this computer */
char host_name[256]; /* Name of the server */
time_t current_time; /* Current time */
/* Open windows connection */
if (WSAStartup(0x0101, &w) != 0)
{
fprintf(stderr, "Could not open Windows connection.\n");
}
/* Open a datagram socket */
sd = socket(AF_INET, SOCK_DGRAM, 0);
if (sd == INVALID_SOCKET)
{
fprintf(stderr, "Could not create socket.\n");
WSACleanup();
}
/* Clear out server struct */
memset((void *)&server, '\0', sizeof(struct sockaddr_in));
/* Set family and port */
server.sin_family = AF_INET;
server.sin_port = htons(11000);
/* Set address automatically if desired */
/* Get host name of this computer */
gethostname(host_name, sizeof(host_name));
hp = gethostbyname(host_name);
/* Check for NULL pointer */
if (hp == NULL)
{
fprintf(stderr, "Could not get host name.\n");
closesocket(sd);
WSACleanup();
}
unsigned int a = 127;
unsigned int b = 0;
unsigned int c = 0;
unsigned int d = 1;
/* Assign the address */
server.sin_addr.S_un.S_un_b.s_b1 = a;
server.sin_addr.S_un.S_un_b.s_b2 = b;
server.sin_addr.S_un.S_un_b.s_b3 = c;
server.sin_addr.S_un.S_un_b.s_b4 = d;
/* Bind address to socket */
if (bind(sd, (struct sockaddr *)&server, sizeof(struct sockaddr_in)) == -1)
{
fprintf(stderr, "Could not bind name to socket.\n");
closesocket(sd);
WSACleanup();
}
/* Print out server information */
printf("Server running on %u.%u.%u.%u\n", (unsigned char)server.sin_addr.S_un.S_un_b.s_b1,
(unsigned char)server.sin_addr.S_un.S_un_b.s_b2,
(unsigned char)server.sin_addr.S_un.S_un_b.s_b3,
(unsigned char)server.sin_addr.S_un.S_un_b.s_b4);
printf("Press CTRL + C to quit\n");
/* Loop and get data from clients */
client_length = (int)sizeof(struct sockaddr_in);
/* Receive bytes from client */
bytes_received = recvfrom(sd, buffer, BUFFER_SIZE, 0, (struct sockaddr *)&client, &client_length);
if (bytes_received < 0)
{
fprintf(stderr, "Could not receive datagram.\n");
closesocket(sd);
WSACleanup();
}
current_time = time(NULL);
closesocket(sd);
WSACleanup();
}
main.cxx
int main(int argc, char** argv)
{
while(true)
{
//! wait for UDP message
UDPServer::MyUDP myudp;
myudp.getUDP(buffer);
if(buffer[0] != 0)
{
string udpMsg(buffer);
if(udpMsg == "ProcessThisMessage")
{
memset(&buffer[0], 0, sizeof(buffer));
cout << "UDP Message: " + udpMsg;
}
...
}
}
}
【问题讨论】:
-
打开套接字一次,然后无限循环读取。当你关闭套接字时,你告诉操作系统你不再对接收数据感兴趣了。
-
请注意:您确实在错误路径上付出了很多努力,但在任何
WSACleanup()调用之后,您实际上并没有return或exit()!因此,您将继续使用未初始化的 Winsock API 和关闭的套接字进行网络调用!