不幸的是,将“PathView.path”更改为另一个“Path”会破坏并重新创建委托,就像更改模型一样。
可以使用“状态”来解决问题。您创建多个空白 PathLine 并根据状态设置其 x 和 y 值。您从“过渡”中给出动画
此示例代码最初将在模型中包含 3 个数据项。在动画之间,它用 5 个数据重新加载模型,并且仍然以连续的方式工作,动画没有任何故障。
PathView {
id: pathView
anchors.fill: parent
anchors.margins: 100
model: 3
path: Path {
id: pathLines
PathLine { id: pl1 }
PathLine { id: pl2 }
PathLine { id: pl3 }
PathLine { id: pl4 }
PathLine { id: pl5 }
}
state: 'zigzag'
states: [
State {
name: "zigzag"
PropertyChanges { target: pathLines; startX: 0; startY: 100; }
PropertyChanges { target: pl1; x: 200; y: 300; }
PropertyChanges { target: pl2; x: 500; y: 100; }
PropertyChanges { target: pl3; x: 600; y: 300; }
PropertyChanges { target: pl4; x: 800; y: 100; }
PropertyChanges { target: pl5; x: 1000; y: 300; }
},
State {
name: "close"
PropertyChanges { target: pathLines; startX: pathView.width/2; startY: pathView.height/2; }
PropertyChanges { target: pl1; x: pathView.width/2; y: pathView.height/2; }
PropertyChanges { target: pl2; x: pathView.width/2; y: pathView.height/2; }
PropertyChanges { target: pl3; x: pathView.width/2; y: pathView.height/2; }
PropertyChanges { target: pl4; x: pathView.width/2; y: pathView.height/2; }
PropertyChanges { target: pl5; x: (pathView.width/2) + 1; y: pathView.height/2; } // Note: "+1" to fix disappearance bug
},
State {
name: "open"
PropertyChanges { target: pathLines; startX: pathView.width/2; startY: pathView.height/4; }
PropertyChanges { target: pl1; x: pathView.width/2; y: pathView.height/4; }
PropertyChanges { target: pl2; x: pathView.width/2; y: pathView.height/4; }
PropertyChanges { target: pl3; x: pathView.width/2; y: pathView.height/4; }
PropertyChanges { target: pl4; x: pathView.width/2; y: pathView.height/4; }
PropertyChanges { target: pl5; x: pathView.width/2 + 1; y: pathView.height/4; } // Note: "+1" to fix disappearance bug
},
State {
name: "triangle"
PropertyChanges { target: pathLines; startX: 200; startY: 500; }
PropertyChanges { target: pl1; x: 400; y: 700; }
PropertyChanges { target: pl2; x: 600; y: 500; }
PropertyChanges { target: pl3; x: 350; y: 500; }
PropertyChanges { target: pl4; x: 300; y: 500; }
PropertyChanges { target: pl5; x: 250; y: 500; }
}
]
transitions: [
Transition {
to: 'zigzag'
SmoothedAnimation { properties: "x,y,startX,startY"; easing.type: Easing.InOutQuad; duration: 2000; onFinished: pathView.state = 'triangle' }
},
Transition {
to: 'triangle'
SmoothedAnimation { properties: "x,y,startX,startY"; easing.type: Easing.InOutQuad; duration: 2000; }
},
Transition {
to: 'close'
SmoothedAnimation { properties: "x,y,startX,startY"; easing.type: Easing.InOutQuad; duration: 2000; }
onRunningChanged: {
if (!running) {
pathView.model = 5
pathView.state = 'open'
}
}
},
Transition {
from: "close"
to: 'open'
SmoothedAnimation { properties: "x,y,startX,startY"; easing.type: Easing.InOutQuad; duration: 2000; }
onRunningChanged: !running ? pathView.state = 'triangle' : ''
}
]
delegate: Rectangle {
width: 20
height: 20
radius: 20
color: 'green'
}
}
Controls.Button {
anchors.bottom: parent.bottom
anchors.horizontalCenter: parent.horizontalCenter
text: 'Start Animation'
onClicked: pathView.state = 'close'
}
像“zigzag”和“triangle”这样的状态名称并不像它的真实形状,只是一些用于测试目的的随机形状。