【问题标题】:Three.js Ray Casting for Collision DetectionThree.js 用于碰撞检测的光线投射
【发布时间】:2012-11-07 06:12:21
【问题描述】:

我正在尝试使用光线投射绘制一条线。基本上我想设置一些来自我的“玩家”对象的线在各个方向。

(像这样:https://gamedev.stackexchange.com/questions/35013/how-to-handle-3d-collisions-using-raycasting-with-a-reflection-vector

我想要这个,这样我就可以使用我可以直观地看到我的碰撞检测。

我知道我可以使用不同的方式进行碰撞检测,但我将这种方式用作学习检测。

我的问题是下面的代码画了一条线,但它似乎随机改变长度,并不总是指向同一个角度。

var ray = new THREE.Ray( player.model.objects.position, new THREE.Vector3(1, 1, 1));

var geometry = new THREE.Geometry();


// my issue is here. I don't think this is the right way use a ray to workout the second vector?

// EDIT: Realized this should be set at player position and outwards. 
//var newx = 300 * ray.direction.x;
//var newz = 300 * ray.direction.z;

// EDIT CODE UPDATE
var newx = (player.model.objects.position.x) + (60 * ray.direction.x);
var newz = (player.model.objects.position.z) + (60 * ray.direction.z);

// THREE.Vector3 {x: 1310.1526178356803, y: 0, z: 1290.8237947033065} 
console.log(player.model.objects.position); 

geometry.vertices.push( player.model.objects.position); 
geometry.vertices.push( new THREE.Vector3(newx, player.model.objects.position.y, newz));

var line = new THREE.Line(geometry, material);

scene.add(line);        

任何帮助表示赞赏。

【问题讨论】:

    标签: line three.js raycasting


    【解决方案1】:

    在看到那个模型后,我试图做同样的事情。由于我试图以同样的方式做,但无法弄清楚,我会提供一个替代方案。

    var line;
    
    function update() {
    
        // Z- DIRECTION
        raycaster.ray.direction.set(0, 0, -1);
    
        var geometry = new THREE.Geometry();
    
        intersections = raycaster.intersectObjects( objects );
        if ( intersections.length > 0 ) {
            var geometry = new THREE.Geometry();
    
            // POSITION OF MESH TO SHOOT RAYS OUT OF
            geometry.vertices.push( obj.position );
            geometry.vertices.push( intersections[0].point );
    
            scene.remove(line);
            line = new THREE.Line(geometry, new THREE.LineBasicMaterial({color: 0x990000}));
            scene.add(line);
        }
    
    }
    

    所以现在你有一条线从你的网格射出到最近的相交处。

    https://dl.dropbox.com/u/42766757/guy.png

    【讨论】:

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