【发布时间】:2016-07-23 02:49:17
【问题描述】:
我创建了一个 MWE,它可以创建一个旋转的矩形。但是,矩形会根据其方向消失,并且材质(声称是虚线)不起作用,而是以纯白色绘制矩形。
- 我怀疑消失是由于矩形仅在面对相机时可见。有没有简单的双边矩形参数?
-
为什么矩形没有画成虚线轮廓?
var 容器,统计信息; var 相机、场景、渲染器; 变量组;
var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2;
函数初始化(){ 容器 = document.createElement('div'); document.body.appendChild(容器);
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 ); camera.position.set( 0, 150, 500 ); scene = new THREE.Scene(); var lineDash = new THREE.LineDashedMaterial( { color: 0xffaa00, dashSize: 3, gapSize: 1, linewidth: 2 } ); var wall = new THREE.Geometry(); var h = 200; wall.vertices.push(new THREE.Vector3(0, 0, 0)); wall.vertices.push(new THREE.Vector3(200, 0, 0)); wall.vertices.push(new THREE.Vector3(200, 0, h)); wall.vertices.push(new THREE.Vector3(0, 0, h)); wall.faces.push( new THREE.Face3( 0, 1, 2 ) ); wall.faces.push( new THREE.Face3( 0, 2, 3 ) ); var wallObj = new THREE.Mesh(wall, lineDash ); wallObj.position.x = 0; wallObj.position.y = 200; wallObj.rotation.x = Math.PI/2; group = new THREE.Group(); group.add(wallObj); scene.add( group ); renderer = new THREE.CanvasRenderer(); renderer.setClearColor( 0xf0f0f0 ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement );}
函数动画(){ requestAnimationFrame( 动画 ); 使成为(); }
函数渲染(){ group.rotation.y += .05; renderer.render(场景,相机); }
初始化(); 动画();
【问题讨论】:
标签: three.js