【发布时间】:2021-11-20 06:23:58
【问题描述】:
我无法弄清楚为什么通过添加第二个对象,第一个对象会停止动画并且不再运行?我如何才能弄清楚为什么我的对象会相互抵消,以及如何创建两个不同或多个同时动画的threejs项目? 我想在某个文件中运行多于三个.js 脚本。有人可以帮助我吗? 谢谢
//firt object
var scene2 = new THREE.Scene();
document.addEventListener( 'mousemove', onMouseMove, false );
var camera2 = new THREE.PerspectiveCamera( 40, window.innerWidth/window.innerHeight, 0.1, 1000 );
var mouseX;
var mouseY;
var renderer2 = new THREE.WebGLRenderer();
renderer2.setSize( window.innerWidth, window.innerHeight );
renderer2.autoClear = false;
document.body.appendChild( renderer2.domElement );
window.addEventListener("resize", function() {
camera2.aspect = window.innerWidth / window.innerHeight;
camera2.updateProjectionMatrix();
renderer2.setSize( window.innerWidth, window.innerHeight );
});
var distance = Math.min(200, window.innerWidth / 4);
var geometry = new THREE.Geometry();
for (var i = 0; i < 1000; i++) {
var vertex = new THREE.Vector3();
var theta = THREE.Math.randFloatSpread(360);
var phi = THREE.Math.randFloatSpread(360);
vertex.x = distance * Math.sin(theta) * Math.cos(phi);
vertex.y = distance * Math.sin(theta) * Math.sin(phi);
vertex.z = distance * Math.cos(theta);
geometry.vertices.push(vertex);
}
var particles = new THREE.Points(geometry, new THREE.PointsMaterial({color: 0xFFFF00, size: 2}));
particles.boundingSphere = 50;
var renderingParent = new THREE.Group();
renderingParent.add(particles);
var resizeContainer = new THREE.Group();
resizeContainer.add(renderingParent);
scene2.add(resizeContainer);
camera2.position.z = 400;
var animate = function () {
requestAnimationFrame( animate );
renderer2.render( scene2, camera2 );
};
var myTween;
function onMouseMove(event) {
if(myTween)
myTween.kill();
mouseX = ( event.clientX / window.innerWidth ) * 2 - 1;
mouseY = - ( event.clientY / window.innerHeight ) * 2 + 1;
myTween = gsap.to(particles.rotation, {duration: 0.1, x: mouseY*-1, y: mouseX});
//particles.rotation.x = mouseY*-1;
//particles.rotation.y = mouseX;
}
animate();
// Scaling animation
var animProps = {scale: 0.5, xRot: 0, yRot: 0};
gsap.to(animProps, {duration: 20, scale: 1.5, repeat: -1, yoyo: true, ease: "sine", onUpdate: function() {
renderingParent.scale.set(animProps.scale,animProps.scale,animProps.scale);
}});
gsap.to(animProps, {duration: 120, xRot: Math.PI * 2, yRot: Math.PI * 4, repeat: -1, yoyo: true, ease: "none", onUpdate: function() {
renderingParent.rotation.set(animProps.xRot,animProps.yRot,0);
}});
'''
//second object
<script>
var scene = new THREE.Scene();
document.addEventListener( 'mousemove', onMouseMove, false );
var camera = new THREE.PerspectiveCamera( 40, window.innerWidth/window.innerHeight, 0.1, 1000 );
var mouseX;
var mouseY;
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.autoClear = false;
document.body.appendChild( renderer.domElement );
window.addEventListener("resize", function() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
});
var distance = Math.min(200, window.innerWidth / 4);
var geometry = new THREE.Geometry();
for (var i = 0; i < 1000; i++) {
var vertex = new THREE.Vector3();
var theta = THREE.Math.randFloatSpread(360);
var phi = THREE.Math.randFloatSpread(360);
vertex.x = distance * Math.sin(theta) * Math.cos(phi);
vertex.y = distance * Math.sin(theta) * Math.sin(phi);
vertex.z = distance * Math.cos(theta);
geometry.vertices.push(vertex);
}
var particles = new THREE.Points(geometry, new THREE.PointsMaterial({color: 0xFFFF00, size: 2}));
particles.boundingSphere = 50;
var renderingParent = new THREE.Group();
renderingParent.add(particles);
var resizeContainer = new THREE.Group();
resizeContainer.add(renderingParent);
scene.add(resizeContainer);
camera.position.z = 400;
var animate = function () {
requestAnimationFrame( animate );
renderer.render( scene, camera );
};
var myTween;
function onMouseMove(event) {
if(myTween)
myTween.kill();
mouseX = ( event.clientX / window.innerWidth ) * 2 - 1;
mouseY = - ( event.clientY / window.innerHeight ) * 2 + 1;
myTween = gsap.to(particles.rotation, {duration: 0.1, x: mouseY*-1, y: mouseX});
//particles.rotation.x = mouseY*-1;
//particles.rotation.y = mouseX;
}
animate();
// Scaling animation
var animProps = {scale: 0.5, xRot: 0, yRot: 0};
gsap.to(animProps, {duration: 20, scale: 1.5, repeat: -1, yoyo: true, ease: "sine", onUpdate: function() {
renderingParent.scale.set(animProps.scale,animProps.scale,animProps.scale);
}});
gsap.to(animProps, {duration: 120, xRot: Math.PI * 2, yRot: Math.PI * 4, repeat: -1, yoyo: true, ease: "none", onUpdate: function() {
renderingParent.rotation.set(animProps.xRot,animProps.yRot,0);
}});
</script>
'''
【问题讨论】:
标签: javascript three.js