【发布时间】:2016-01-03 20:21:22
【问题描述】:
我正在用 C++ 编写一个 Maya 插件。但是,每当我想使用 QGLWidget 时,都会收到很多 vtable 错误:
Undefined symbols for architecture x86_64:
"QGLWidget::paintEvent(QPaintEvent*)", referenced from:
vtable for GLWidget in myOpenGLWindowClass.o
"QGLWidget::qt_metacall(QMetaObject::Call, int, void**)", referenced from:
vtable for GLWidget in myOpenGLWindowClass.o
"QGLWidget::qt_metacast(char const*)", referenced from:
vtable for GLWidget in myOpenGLWindowClass.o
"QGLWidget::resizeEvent(QResizeEvent*)", referenced from:
vtable for GLWidget in myOpenGLWindowClass.o
"QGLWidget::paintOverlayGL()", referenced from:
vtable for GLWidget in myOpenGLWindowClass.o
"QGLWidget::resizeOverlayGL(int, int)", referenced from:
vtable for GLWidget in myOpenGLWindowClass.o
"QGLWidget::updateOverlayGL()", referenced from:
vtable for GLWidget in myOpenGLWindowClass.
...
代码如下:
#include <QtGui/QApplication>
#include <QGLWidget>
class GLWidget :public QGLWidget
{
public:
GLWidget(QWidget *parent = 0);
virtual ~GLWidget(){};
protected:
virtual void initializeGL();
virtual void resizeGL( int width, int height );
virtual void paintGL();
};
GLWidget::GLWidget(QWidget *parent) : QGLWidget(parent)
{
}
void GLWidget::initializeGL() {
glDisable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
glDisable(GL_COLOR_MATERIAL);
glEnable(GL_BLEND);
glEnable(GL_POLYGON_SMOOTH);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glClearColor(0, 0, 0, 0);
}
void GLWidget::resizeGL(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void GLWidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1,0,0);
glBegin(GL_POLYGON);
glVertex2f(0,0);
glVertex2f(100,500);
glVertex2f(500,100);
glEnd();
}
我的编译中是否需要添加一个库或其他错误?
【问题讨论】:
-
请添加您尝试编译的方式(哪个编译器,哪个标志,...)
-
感谢您的评论,我在编译中发现了一个缺失的框架(发布了答案)。谢谢!
标签: c++ qt maya vtable qglwidget