【发布时间】:2017-04-08 09:40:33
【问题描述】:
我正在构建我的第一个 GUI。
以下是我的代码。
#include <windows.h>
#include "resource.h"
const char g_szClassName[] = "home";
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
switch(msg)
{
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
BOOL CALLBACK HomeDialogProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
switch (msg) {
case WM_COMMAND:
switch(LOWORD(wParam)){
case IDC_ABOUT:
CreateDialog(GetModuleHandle(NULL), MAKEINTRESOURCE(IDT_ABOUTDIALOG), hwnd, AboutDlgProc);
break;
}
break;
default:
return FALSE;
}
return FALSE;
}
BOOL CALLBACK AboutDlgProc(HWND hwnd, UINT Msg, WPARAM wParam, LPARAM lParam) {
switch(Msg)
{
case WM_COMMAND:
switch(LOWORD(wParam))
{
case IDC_DLG_EXIT:
DestroyWindow(hwnd);
break;
}
break;
default:
return FALSE;
}
return FALSE;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
WNDCLASSEX wc;
HWND hwnd;
HWND dialog;
MSG Msg;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_MYICON));
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1);
wc.lpszMenuName = MAKEINTRESOURCE(IDR_MYMENU);
wc.lpszClassName = g_szClassName;
wc.hIconSm = (HICON) LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_MYICON), IMAGE_ICON, 16, 16, 0);
if (!RegisterClassEx(&wc)) {
MessageBox(NULL, "Window Registration Failed!", "Error!", MB_ICONEXCLAMATION | MB_OK);
return 0;
}
hwnd = CreateWindowEx(
WS_EX_CLIENTEDGE,
g_szClassName,
"Have faith, we will succeed",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 800, 500,
NULL, NULL, hInstance, NULL);
if (hwnd == NULL) {
MessageBox(NULL, "Window Creation Failed!", "Error!", MB_ICONEXCLAMATION | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
dialog = CreateDialog(hInstance, MAKEINTRESOURCE(IDT_HOMEDIALOG), hwnd, HomeDialogProc);
if (!dialog) {
MessageBox(NULL, "Could not create Dialog", "CreateDialog", MB_ICONERROR);
return 1;
}
ShowWindow(dialog, nCmdShow);
UpdateWindow(dialog);
while (GetMessage(&Msg, NULL, 0, 0) > 0) {
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}
我想简单介绍一下我想做的事情。我在主窗口中嵌入了一个对话框,因此它“成为窗口的一部分”。然后在这个对话框中有一个关于按钮应该打开关于对话框。我对编译错误感到非常沮丧:
C:\Workspace_cpp\twodlg\main.cpp:28:97: error: 'AboutDlgProc' was not declared in this scope
CreateDialog(GetModuleHandle(NULL), MAKEINTRESOURCE(IDT_ABOUTDIALOG), hwnd, AboutDlgProc);
如你所见,我已经明确定义了AboutDlgProc。另一方面,根据我的阅读,所有DialogProc 函数不一定需要声明才能起作用。最后,即使在我明确地放入声明语句之后,错误仍然存在。非常感谢您的帮助。
【问题讨论】:
-
您需要声明
AboutDlgProc之前HomeDialogProc,或使用前向引用声明它. (查一下。) -
@MikeNakis OMG 这是完美的。非常感谢!
标签: c++ windows visual-studio user-interface winapi