【问题标题】:CATransform3D perspective not working on CATransformLayerCATransform3D 透视图不适用于 CATransformLayer
【发布时间】:2016-06-09 13:33:30
【问题描述】:

注意:请忽略颜色、渐变和大小!我担心的是视角没有按预期工作

我正在尝试实现如下输出,

但是当我运行我的代码时,它会给出以下输出

请看一下我的代码:

CATransformLayer *baseLayer = [CATransformLayer layer];
baseLayer.anchorPoint = CGPointZero;
baseLayer.bounds = self.view.bounds;
baseLayer.position = CGPointMake(CGRectGetMidX(self.view.bounds), CGRectGetMidY(self.view.bounds));

[self.view.layer addSublayer:baseLayer];

CALayer *redLayer = [CALayer layer];
redLayer.backgroundColor = [UIColor redColor].CGColor;
redLayer.frame = CGRectMake(0, 0, 100, 100);
redLayer.position = CGPointMake(0,0);
redLayer.anchorPoint = CGPointMake(1, 0.5); // right
[baseLayer addSublayer:redLayer];

CALayer *blueLayer = [CALayer layer];
blueLayer.backgroundColor = [UIColor blueColor].CGColor;
blueLayer.bounds = CGRectMake(0, 0, 600, 100);
blueLayer.anchorPoint = CGPointMake(1, 0.5); // right
blueLayer.position = CGPointMake(-50,0);
[baseLayer addSublayer:blueLayer];

CATransform3D transform = CATransform3DIdentity;
transform.m34 = -1/80;
transform = CATransform3DRotate(transform, -M_PI_2, 0, 1, 0);
blueLayer.transform = transform;

baseLayer.sublayerTransform = CATransform3DRotate(CATransform3DIdentity, degreesToRadians(80), 0, 1, 0);

【问题讨论】:

    标签: ios objective-c swift catransform3d catransform3drotate


    【解决方案1】:

    我没有解决这个问题的原因,但这是我更新后的代码,它按预期工作。

    CATransformLayer *baseLayer = [CATransformLayer layer];
    baseLayer.anchorPoint = CGPointZero;
    baseLayer.bounds = self.view.bounds;
    baseLayer.position = CGPointMake(CGRectGetMidX(self.view.bounds), CGRectGetMidY(self.view.bounds));
    
    CALayer *redLayer = [CALayer layer];
    redLayer.backgroundColor = [UIColor redColor].CGColor;
    redLayer.frame = CGRectMake(0, 0, 1000, 250);
    redLayer.position = CGPointMake(0,0);
    redLayer.anchorPoint = CGPointMake(0, 0.5); // right
    redLayer.transform = CATransform3DRotate(CATransform3DIdentity, M_PI_2,0.0f, 1.0f, 0.0f);
    [baseLayer addSublayer:redLayer];
    
    CALayer *blueLayer = [CALayer layer];
    blueLayer.backgroundColor = [UIColor blueColor].CGColor;
    blueLayer.bounds = CGRectMake(0, 0, 125, 250);
    blueLayer.anchorPoint = CGPointMake(0, 0.5); // right
    blueLayer.position = CGPointMake(0,0);
    [baseLayer addSublayer:blueLayer];
    
    CGFloat perspective = -1000.0; //This relates to the m34 perspective matrix.
    
    CATransform3D rotationAndPerspectiveTransform = CATransform3DIdentity;
    rotationAndPerspectiveTransform.m34 = 1.0 / perspective;
    rotationAndPerspectiveTransform = CATransform3DRotate(newTransform, degreesToRadians(10) , 0.0f, 1.0f, 0.0f);
    
    
    baseLayer.sublayerTransform = rotationAndPerspectiveTransform;
    

    【讨论】:

    • 问题在于,在 C 中,表达式1/80 被执行为整数除法,并产生0。当您将其更改为1/perspective(其中perspective 的类型为CGFloat)时,您使其使用浮点除法,这会产生一个非零的小数结果。
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