【发布时间】:2014-07-10 16:15:44
【问题描述】:
当我将围绕 y 轴的 CATransform3DRotate 应用到两个 UIView 时,它们的 z 顺序似乎颠倒了。 UIView 中已旋转回 z 轴的部分出现在已向屏幕旋转的部分的前面。这个动画说明了我的意思:
如何获得它以使 z 排序按预期运行?
我用来生成该动画的代码如下(双 [UIView animateWithDuration] 只需要正确地进行完整旋转):
@interface ViewController ()
@property (strong, nonatomic) UIView *blueSquare;
@property (strong, nonatomic) UIView *redSquare;
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
self.blueSquare = [[UIView alloc] initWithFrame:(CGRect){.origin = {160,234}, .size = {400,300}}];
self.blueSquare.backgroundColor = [UIColor blueColor];
[self.view addSubview:self.blueSquare];
self.redSquare = [[UIView alloc] initWithFrame:(CGRect){.origin = {464,234}, .size = {400,300}}];
self.redSquare.backgroundColor = [UIColor redColor];
[self.view addSubview:self.redSquare];
}
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
[UIView animateWithDuration:5 delay:0 options:UIViewAnimationOptionCurveLinear animations:^{
CATransform3D transform = CATransform3DIdentity;
transform.m34 = 1.0/900.0; // for perspective
transform = CATransform3DRotate(transform, M_PI, 0, 1, 0);
self.blueSquare.layer.transform = transform;
self.redSquare.layer.transform = transform;
} completion:^(BOOL finished) {
[UIView animateWithDuration:5 delay:0 options:UIViewAnimationOptionCurveLinear animations:^{
CATransform3D transform = CATransform3DIdentity;
transform.m34 = 1.0/900.0; // for perspective
transform = CATransform3DRotate(transform, 2*M_PI-0.001, 0, 1, 0);
self.blueSquare.layer.transform = transform;
self.redSquare.layer.transform = transform;
} completion:nil];
}];
}
@end
【问题讨论】:
-
你的变换中的视角是不通的。将其更改为负值。
-
@DavidRönnqvist 就是这样,谢谢!我知道我错过了一些简单的事情。如果您将此作为自己的答案,我会将其标记为已接受。
标签: ios uiview catransform3d catransform3drotate