【发布时间】:2016-07-05 06:43:58
【问题描述】:
我必须实现具有灰度、模糊等效果的图像过滤器。 我有 dataURL 格式的图像。有人可以指导我在不丢失图像大小的情况下实现它吗?
如果我将图像添加到画布进行操作,它会缩放到画布框大小。也无法在画布/图像上应用 css 过滤器并保存它。当我保存时,它有原始图像
【问题讨论】:
标签: css image canvas css-filters
我必须实现具有灰度、模糊等效果的图像过滤器。 我有 dataURL 格式的图像。有人可以指导我在不丢失图像大小的情况下实现它吗?
如果我将图像添加到画布进行操作,它会缩放到画布框大小。也无法在画布/图像上应用 css 过滤器并保存它。当我保存时,它有原始图像
【问题讨论】:
标签: css image canvas css-filters
使用画布应用过滤器
过滤属性
虽然 chrome 和 firefox 都支持 ctx.filter 属性,但它们需要设置浏览器标志才能激活。激活后,2d 上下文的过滤器属性将使用 CSS 过滤器语法并将过滤器应用于所有渲染调用。参考MDN CanvasRenderingContext2D.filter
ctx.filter = "blur(5px)"; // only applies to proceeding rendering calls existing
// current pixels remain unchanged
ctx.drawImage(image,0,0); // draw an image blurred 5px
对图像应用滤镜。 仅适用于设置了相应浏览器标志的 Chrome 和 FIrefox。
// assume image is a loaded image
var filteredImage = document.createElement("canvas");
var ctx = filteredImage.getContext('2d');
filteredImage.width = image.width;
filteredImage.height = image.height;
ctx.filter = "blur(10px) grayscale(100%)";
ctx.drawImage(image, 0, 0); // draw the image applying the filter
ctx.filter = ""; // turn off the filter as no needed any more
// You can now save the image filteredImage by using
ctx.toDataURL("image/jpeg",0.75);
最简单的解决方案
如果您需要完整的浏览器支持,则必须找到一个 Javascript 过滤器库,有很多可供选择,尽管我不会认可其中任何一个。
自己写
另一种方法是编写自己的过滤器,(一个很好的学习机会)大多数过滤器都是非常简单的像素操作函数,并且有很多关于各种过滤器如何工作的信息。要了解有关 2D API 的更多信息MDN CanvasRenderingContext2D 和卷积滤波器的快速入门Image Filters with Canvas
例如一个灰度过滤器(最基本的卷积过滤器将红绿蓝通道的加权和转换为灰度)
const PERS_R = 0.2; // approx human perceptual frequency / intensity response for r,g,b popular in the CG world and based on Manhattan 0.2126, 0.7152, 0.0722
const PERS_G = 0.7; // for red green and blue
const PERS_B = 0.1;
function applyGreyScale(image, percent, perc){ // 0 < percent >= 100
if(image === null || image === undefined){
throw new ReferenceError("applyGreyScale argument image is undefined or null");
}
const p = percent === undefined ? 1: percent / 100;
const rp = 1-p; // reciprocal of p
perc = 1 - (perc === undefined ? 0 : Math.min(1, Math.max(0,perc))); // clamp if defined
var filteredImage = document.createElement("canvas");
var ctx = filteredImage.getContext('2d');
const w = filteredImage.width = image.width;
const h = filteredImage.height = image.height;
ctx.drawImage(image, 0, 0); // draw the image
var imageData = ctx.getImageData(0, 0, w ,h); // get the pixel data
var dat = imageData.data; // reference the pixel data
var ind = (w * h * 4) - 4; // pixel data array index point to last pixel each pixel is 4 bytes RGBA
const mean = 1/3; // mean contribution of each channel to gray
const pr = PERS_R + perc * (mean - PERS_R);
const pg = PERS_G - perc * (PERS_G- mean);
const pb = PERS_B + perc * (mean - PERS_B);
var grey;
while(ind >= 0){ // do for all pixels
grey = dat[ind] * pr; // get gray by adding each channel's contribution
grey += dat[ind + 1] * pg;
grey += dat[ind + 2] * pb;
dat[ind] = rp * dat[ind] + p * grey; // mix the grey with the existing colour
dat[ind + 1] = rp * dat[ind + 1] + p * grey; // mix the grey with the existing colour
dat[ind + 2] = rp * dat[ind + 2] + p * grey; // mix the grey with the existing colour
ind -= 4;
}
ctx.putImageData(imageData,0,0); // put the new pixels back on the image
filteredImage.ctx = ctx; // Add 2D context for later use
return filteredImage; // return the filtered image
}
/*
To use applyGreyScale(image [, percent [, perc]]) where percent and perc are optional
image is the image to get a gray scale from
percent is the amount of gray to apply 0 is none 100 is full. Default 100
perc is the amount of the perception curve applied to the grey. 0 no perception adjustment, 1 is full perceptual adjustment. Default is 1
Returns image with ctx property added for access to 2D interface
*/
而且比较好用
// convert image to greyscaled image
var dataURL = applyGreyScale(image).ctx.toDataURL("image/jpeg",0.75);
【讨论】:
ctx.filter 适用于所有浏览器,除了 MS 系列(Edge 和 IE)。
将图像添加到另一个图像的源:
var canvas = document.getElementById('id');
var ctx = myCanvas.getContext('2d');
var img = new Image();
img.onload = function(){
canvas.width = img.width;
canvas.height = img.height;
//The 4th, and 5th parameters set the image at it's own dimensions.
//The 2nd, and 3rd parameters set the image at the upper left of the canvas.
ctx.drawImage(img, 0, 0, img.width, img.height);
//Your image manipulation code here.
};
img.src = dataurlString;
这将使画布与图像一样大,但我假设您希望保留分辨率。
您还需要将所有操作放在 onload 侦听器中。
【讨论】:
filter。你必须直接使用它ctx.filter。请参阅@Blindman67 的回答。