【问题标题】:LWJGL Getting Started HelloWorld code java exec window not openingLWJGL 入门 HelloWorld 代码 java exec 窗口未打开
【发布时间】:2021-07-27 02:51:42
【问题描述】:

我在 MacOS 上并使用 IntelliJ。 我对编程和关注 LWJGL 网站上的this tutorial 比较陌生。我已按照所有说明进行操作,并将 -XstartOnFirstThread 添加到我的 VM 选项中。但是,每当我在 IntelliJ 中运行程序 (HelloWorld.java) 时,我都会在我的 Dock 中看到 java exec 窗口并得到“Hello LWJGL 3.2.3 build 13!”在控制台中,但是无法打开窗口,我根本看不到窗口。

我也尝试从终端运行程序,但每次导入都会遇到“包 ____ 不存在”错误。我不知道为什么会这样。

我的代码如下:

'''

import org.lwjgl.*;
import org.lwjgl.glfw.*;
import org.lwjgl.opengl.*;
import org.lwjgl.system.*;

import java.nio.*;

import static org.lwjgl.glfw.Callbacks.*;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;

public class HelloWorld {

    // The window handle
    private long window;

    public void run() {
        System.out.println("Hello LWJGL " + Version.getVersion() + "!");

        init();
        loop();

        // Free the window callbacks and destroy the window
        glfwFreeCallbacks(window);
        glfwDestroyWindow(window);

        // Terminate GLFW and free the error callback
        glfwTerminate();
        glfwSetErrorCallback(null).free();
    }

    private void init() {
        // Setup an error callback. The default implementation
        // will print the error message in System.err.
        GLFWErrorCallback.createPrint(System.err).set();

        // Initialize GLFW. Most GLFW functions will not work before doing this.
        if ( !glfwInit() )
            throw new IllegalStateException("Unable to initialize GLFW");

        // Configure GLFW
        glfwDefaultWindowHints(); // optional, the current window hints are already 
        the default
        glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden 
        after creation
        glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable

        // Create the window
        window = glfwCreateWindow(300, 300, "Hello World!", NULL, NULL);
        if ( window == NULL )
            throw new RuntimeException("Failed to create the GLFW window");

        // Setup a key callback. It will be called every time a key is pressed, 
        repeated or released.
        glfwSetKeyCallback(window, (window, key, scancode, action, mods) -> {
            if ( key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE )
                glfwSetWindowShouldClose(window, true); // We will detect this in the 
        rendering loop
        });

        // Get the thread stack and push a new frame
        try ( MemoryStack stack = stackPush() ) {
            IntBuffer pWidth = stack.mallocInt(1); // int*
            IntBuffer pHeight = stack.mallocInt(1); // int*

            // Get the window size passed to glfwCreateWindow
            glfwGetWindowSize(window, pWidth, pHeight);

            // Get the resolution of the primary monitor
            GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());

            // Center the window
            glfwSetWindowPos(
                    window,
                    (vidmode.width() - pWidth.get(0)) / 2,
                    (vidmode.height() - pHeight.get(0)) / 2
            );
        } // the stack frame is popped automatically

        // Make the OpenGL context current
        glfwMakeContextCurrent(window);
        // Enable v-sync
        glfwSwapInterval(1);

        // Make the window visible
        glfwShowWindow(window);
    }

    private void loop() {
        // This line is critical for LWJGL's interoperation with GLFW's
        // OpenGL context, or any context that is managed externally.
        // LWJGL detects the context that is current in the current thread,
        // creates the GLCapabilities instance and makes the OpenGL
        // bindings available for use.
        GL.createCapabilities();

        // Set the clear color
        glClearColor(1.0f, 0.0f, 0.0f, 0.0f);

        // Run the rendering loop until the user has attempted to close
        // the window or has pressed the ESCAPE key.
        while ( !glfwWindowShouldClose(window) ) {
            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the 
        framebuffer

            glfwSwapBuffers(window); // swap the color buffers

            // Poll for window events. The key callback above will only be
            // invoked during this call.
            glfwPollEvents();
        }
    }

    public static void main(String[] args) {
        new HelloWorld().run();
    }

}

'''

编辑:

所以我想出了这条线

window = glfwCreateWindow(300, 300, "Hello World!", NULL, NULL);

在 init() 中导致了问题。当程序运行时,它永远不会超过这条线,我不知道为什么或如何解决它。

【问题讨论】:

标签: java lwjgl


【解决方案1】:

您需要在 Mac OS 上将前向兼容性设置为 true。 在 init() 中调用它:

glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

另外,您可能需要设置 OpenGL 版本。

glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
// This means you are setting the OpenGL version to be 3.3 (version_major.version_minor)

【讨论】:

  • 在不指定前向兼容性或主要/次要版本的情况下创建 OpenGL 2.1 上下文是非常好的。问题中的代码应该可以正常工作,如果没有,那么问题是 not 因为没有指定向前兼容的上下文或 3.3 上下文。问题出在其他地方。
  • 我尝试了这个,因为我在另一个帖子上看到了它,它抛出了 [LWJGL] GLFW_INVALID_VALUE 错误。我不认为我正在使用需要它的 OpenGL 版本。
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