【发布时间】:2016-03-02 18:01:57
【问题描述】:
我是 Windows API 的新手。使用 Winapi 教程中提供的一些 Windows 示例代码:
Graphics.DrawImage(Image*, const Rect) method
我正在寻找打开.jpg 图像并将其绘制到我创建的新窗口。问题是我不确定如何在现有窗口中使用VOID Example_DrawImage9(HDC hdc) 方法。我的第一直觉是在回调过程中的case WM_PAINT 内调用它,并从那里使用hdc,但图像不显示。我如何知道要提供的正确hdc?我应该在哪里调用该方法?
#include <windows.h>
#include "stdafx.h"
#include <objidl.h>
#include <gdiplus.h>
using namespace Gdiplus;
#pragma comment (lib,"Gdiplus.lib")
//*************************************************** added for gdiplus
HWND hEdit;
//************************************************how do I use this method with the window I have created below?
VOID Example_DrawImage9(HDC hdc){
Graphics graphics(hdc); // Create an Image object.
Image image(L"C:/Users/Me/Desktop/fuzz.jpg"); // Create a Pen object.
Pen pen(Color(255, 255, 0, 0), 2); // Draw the original source image.
graphics.DrawImage(&image, 10, 10); // Create a Rect object that specifies the destination of the image.
Rect destRect(200, 50, 150, 75); // Draw the rectangle that bounds the image.
graphics.DrawRectangle(&pen, destRect); // Draw the image.
graphics.DrawImage(&image, destRect);
}
//*********************************************************************************************
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, PWSTR pCmdLine, int nCmdShow)
{
const wchar_t CLASS_NAME[] = L"Sample Window Class";
WNDCLASS wc = {};
wc.lpfnWndProc = WindowProc; //attach this callback procedure
wc.hInstance = hInstance; //handle to application instance
wc.lpszClassName = CLASS_NAME;
RegisterClass(&wc); //register wc
// Create the window.
HWND hwnd = CreateWindowEx(
0, // Optional window styles.
CLASS_NAME, // Window class
L"Learn to Program Windows", // Window text
WS_OVERLAPPEDWINDOW, // Window style
// Size and position
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, // Parent window
NULL, // Menu
hInstance, // Instance handle
NULL // Additional application data
);
if (hwnd == NULL){
return 0;
}
ShowWindow(hwnd, nCmdShow);
MSG msg = {};
while (GetMessage(&msg, NULL, 0, 0)){
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
//callback procedure for this window, takes in all the window details
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam){
switch (uMsg){
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_PAINT:{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
//***************************************************************
//do we call DrawImage here? what do we need to pass as hdc?
//Example_DrawImage9(HDC hdc);//?????????????
//***************************************************************
FillRect(hdc, &ps.rcPaint, (HBRUSH)(COLOR_WINDOW + 1));
EndPaint(hwnd, &ps);
}
return 0;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
【问题讨论】:
-
不要凭直觉编码。相反,请阅读 a comment 中提供给您的资源到您之前的问题。
-
我认为
Graphics在超出范围时会尝试破坏您传递的 HDC。如果不是,您认为之后立即填充一个矩形会产生什么结果? -
@MarkRansom:
Graphics类不会破坏提供的HDC。 -
@RemyLebeau 很高兴知道,谢谢。我在文档中都找不到任何指示。
标签: c++ winapi graphics window drawimage