【发布时间】:2023-03-03 03:16:01
【问题描述】:
需要帮助。 所以我和我的大学朋友使用 Visual Studio 2017 制作了一个游戏,这个程序有些奇怪。 我们是这样设置的即使我们添加了“timergame.enable = false;”,游戏和游戏的计时器仍在运行。 问题出在哪里?
private void timerGame_Tick(object sender, EventArgs e)
{
for (int i = 0; i < listOfSardine.Count; i++)
{
listOfSardine[i].Top += (int)listOfSardine[i].Tag;
if (listOfSardine[i].Bounds.IntersectsWith(pictureBoxGrass.Bounds))
{
userLives--;
labelLives.Text = "Lives: " + userLives;
listOfSardine[i].Dispose();
listOfSardine.RemoveAt(i);
if (userLives == 0)
{
highScore = userScore;
timerBonusSpeed.Enabled = false;
timerGame.Enabled = false;
timerHealth.Enabled = false;
timerMatatabi.Enabled = false;
timerSardine.Enabled = false;
DialogResult dialogResultLose = MessageBox.Show
("Sorry.... you have lost, continue?", "Continue??", MessageBoxButtons.YesNo);
if (dialogResultLose == DialogResult.Yes)
{
for (int j = 0; j < listOfHealth.Count; j++)
{
listOfHealth[j].Dispose();
}
listOfHealth.Clear();
for (int q = 0; q < listOfSardine.Count; q++)
{
listOfSardine[q].Dispose();
}
listOfSardine.Clear();
for (int k = 0; k < listOfMatatabi.Count; k++)
{
listOfMatatabi[k].Dispose();
}
listOfMatatabi.Clear();
userLives = USER_LIVES;
userScore = USER_SCORE;
timerBonusSpeed.Enabled = true;
timerGame.Enabled = true;
timerHealth.Enabled = true;
timerMatatabi.Enabled = true;
timerSardine.Enabled = true;
}
else
{
this.Visible = false;
FormMainMenu formMainMenu = new FormMainMenu();
formMainMenu.Owner = this;
formMainMenu.ShowDialog();
}
}
}
else if (listOfSardine[i].Bounds.IntersectsWith(pictureBoxMainCharacter.Bounds))
{
listOfSardine[i].Dispose();
listOfSardine.RemoveAt(i);
userScore += 1;
labelScore.Text = "Score: " + userScore;
if (userScore % 100 == 0)
{
listOfSardine[i].Top += (int)listOfSardine[i].Tag * 4;
}
if(userScore == 1000)
{
timerBonusSpeed.Enabled = false;
timerGame.Enabled = false;
timerHealth.Enabled = false;
timerMatatabi.Enabled = false;
timerSardine.Enabled = false;
highScore = userScore;
}
}
else
{
listOfSardine[i].Refresh();
}
}
for (int i = 0; i < listOfHealth.Count; i++)
{
listOfHealth[i].Top += (int)listOfHealth[i].Tag;
if (listOfHealth[i].Bounds.IntersectsWith(pictureBoxGrass.Bounds))
{
listOfHealth[i].Dispose();
listOfHealth.RemoveAt(i);
}
else if (listOfHealth[i].Bounds.IntersectsWith(pictureBoxMainCharacter.Bounds))
{
listOfHealth[i].Dispose();
listOfHealth.RemoveAt(i);
userLives++;
labelLives.Text = "Lives: " + userLives;
}
else
{
listOfHealth[i].Refresh();
}
【问题讨论】:
标签: timer messagebox