【问题标题】:Gradle finished with non-zero exit value 1Gradle 以非零退出值 1 完成
【发布时间】:2015-05-19 12:10:04
【问题描述】:

我刚刚在 libgdx 中生成了一个项目并导入到 eclipse,编译了一些依赖项,现在我得到了这个:

Error:Gradle: Execution failed for task ':android:compileDebugAidl'.

com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command 'C:\Users\Progrmor\Workspace\android-sdks\build-tools\22.0.1\ aidl.exe'' 以非零退出值 1 结束

我尝试过刷新 gradle、安装最新的构建工具等,但这仍然存在。

这是 gradle 文件:

buildscript {
repositories {
    mavenCentral()
    maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
    jcenter()
}
dependencies {
    classpath 'de.richsource.gradle.plugins:gwt-gradle-plugin:0.6'
    classpath 'com.android.tools.build:gradle:1.2.3'
    classpath 'org.robovm:robovm-gradle-plugin:1.2.0'
}}allprojects {
apply plugin: "eclipse"
apply plugin: "idea"

version = '1.0'
ext {
    appName = 'Tone'
    gdxVersion = '1.6.0'
    roboVMVersion = '1.2.0'
    box2DLightsVersion = '1.3'
    ashleyVersion = '1.4.0'
    aiVersion = '1.5.0'
}

repositories {
    mavenCentral()
    maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
    maven { url "https://oss.sonatype.org/content/repositories/releases/" }
}}project(":desktop") {
apply plugin: "java"


dependencies {
    compile project(":core")
    compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
    compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
    compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
    compile "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-desktop"
    compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
    compile "com.badlogicgames.gdx:gdx-tools:$gdxVersion"
    compile "com.badlogicgames.gdx:gdx-controllers-desktop:$gdxVersion"
    compile "com.badlogicgames.gdx:gdx-controllers-platform:$gdxVersion:natives-desktop"
}}project(":android") {

apply plugin: "android"

configurations { natives }

dependencies {
    compile project(":core")
    compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
    natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
    natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
    natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
    compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
    natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi"
    natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi-v7a"
    natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86"
    compile "com.badlogicgames.gdx:gdx-bullet:$gdxVersion"
    natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-armeabi"
    natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-armeabi-v7a"
    natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-x86"
    compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
    natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi"
    natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a"
    natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86"
    compile "com.badlogicgames.ashley:ashley:$ashleyVersion"
    compile "com.badlogicgames.box2dlights:box2dlights:$box2DLightsVersion"
    compile "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
    compile "com.badlogicgames.gdx:gdx-controllers-android:$gdxVersion"
    compile 'com.facebook.android:facebook-android-sdk:4.0.1'
    compile 'com.android.support:support-v4:[21,22)'
    compile 'com.parse.bolts:bolts-android:1.1.4'
}}project(":ios") {
apply plugin: "java"
apply plugin: "robovm"

configurations { natives }

dependencies {
    compile project(":core")
    compile "org.robovm:robovm-rt:$roboVMVersion"
    compile "org.robovm:robovm-cocoatouch:$roboVMVersion"
    compile "com.badlogicgames.gdx:gdx-backend-robovm:$gdxVersion"
    natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios"
    natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-ios"
    natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-ios"
    natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-ios"
}}project(":html") {
apply plugin: "gwt"
apply plugin: "war"


dependencies {
    compile project(":core")
    compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion"
    compile "com.badlogicgames.gdx:gdx:$gdxVersion:sources"
    compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion:sources"
    compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion:sources"
    compile "com.badlogicgames.gdx:gdx-box2d-gwt:$gdxVersion:sources"
    compile "com.badlogicgames.ashley:ashley:$ashleyVersion:sources"
    compile "com.badlogicgames.box2dlights:box2dlights:$box2DLightsVersion:sources"
    compile "com.badlogicgames.gdx:gdx-controllers:$gdxVersion:sources"
    compile "com.badlogicgames.gdx:gdx-controllers-gwt:$gdxVersion"
    compile "com.badlogicgames.gdx:gdx-controllers-gwt:$gdxVersion:sources"
}}project(":core") {
apply plugin: "java"


dependencies {
    compile "com.badlogicgames.gdx:gdx:$gdxVersion"
    compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
    compile "com.badlogicgames.gdx:gdx-bullet:$gdxVersion"
    compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
    compile "com.badlogicgames.ashley:ashley:$ashleyVersion"
    compile "com.badlogicgames.box2dlights:box2dlights:$box2DLightsVersion"
    compile "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
}}tasks.eclipse.doLast {
delete ".project"

}

【问题讨论】:

标签: gradle libgdx


【解决方案1】:

我知道这有点老了,但我最近遇到并解决了这个问题。由于没有答案,而且这里的链接对我没有帮助,我会继续留下我的解决方案。

重命名我的应用程序包后,这发生在我身上。

有效的方法是删除为应用内计费设置的当前aidl 文件夹,重新创建文件夹并将 iinappbilling.aidl 从“/extras/google/play_billing”移动到“app/src/main/aidl/com” /android/vending/billing'。然后(这是 cmets 提供的链接中大多数人的回答)我运行 clean + rebuild 并运行 gradle,我的构建成功了。

希望这对遇到此问题的人有所帮助。

【讨论】:

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