【发布时间】:2015-03-28 22:26:59
【问题描述】:
您好,我尝试将一条线从gameObject 旁边投射到gameObject:
bool Valid(Vector3 direction)
{
Vector3 position = transform.position;
RaycastHit hit = Physics.Linecast (position + direction, direction);
return (hit.collider == GetComponent<Collider>());
}
错误:
无法隐式转换类型
bool' toUnityEngine.RaycastHit'
【问题讨论】: